Nuclear weapons are one of the most significant strategic developments of the modern world. They have shifted the balance, insofar as even a small nation can become very powerful by having them.
In CtP2 they seem to be a bit of a non-factor. One of the reasons behind this is a technological one; they are a modern invention, and the AI is usually woefully behind by the modern era. Another huge reason is their regular unit status.
They need to be moved and marshalled like other units. I never thought this befitted their status.
In my mind, they should be abstracted, and get their own screen, just like trade does.
My concept is this... you still build units. Their location is abstracted. No "unit" is generated. They still have a location, but cannot travel to locations other than a city, sub or perhaps a new "silo" improvement.
At the beginning, they have a limited range, of, say, 5 MP. This simulates an short range air delivered device. Certain advances give additional range for new devices, until the range for a device covers the entire map.
The interface could allow for pre targetting devices. It minimized micromanagement, improves the AI, and I think, the game experience.
In CtP2 they seem to be a bit of a non-factor. One of the reasons behind this is a technological one; they are a modern invention, and the AI is usually woefully behind by the modern era. Another huge reason is their regular unit status.
They need to be moved and marshalled like other units. I never thought this befitted their status.
In my mind, they should be abstracted, and get their own screen, just like trade does.
My concept is this... you still build units. Their location is abstracted. No "unit" is generated. They still have a location, but cannot travel to locations other than a city, sub or perhaps a new "silo" improvement.
At the beginning, they have a limited range, of, say, 5 MP. This simulates an short range air delivered device. Certain advances give additional range for new devices, until the range for a device covers the entire map.
The interface could allow for pre targetting devices. It minimized micromanagement, improves the AI, and I think, the game experience.
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