It seems to me that this information has been pretty scattered thus far, so time to put it together.
It has been discovered that there's an easter egg in the game which acts if you enter "pacman" in the Chat window. - The Big Mc
The game has a boolean g_e3Demo variable that is set to false. If true, then some parts of the interface are skipped, so that the game starts/quits without main menu, which is more of a demo mode indeed. - Dale and Solver
The sprite limit of 200 is defined as a global constant. - Immortal Wombat.
The AI won't move around its own 12-stacks because the pathfinder considers those squares to be passable, and the units keep trying to enter the square occupied by 12-stack, and fail. - Dale.
From the CtP1 space layer, the wormhole code is still in. That includes stuff for moving the wormhole each turn, for instance. - Solver
It has been discovered that there's an easter egg in the game which acts if you enter "pacman" in the Chat window. - The Big Mc
The game has a boolean g_e3Demo variable that is set to false. If true, then some parts of the interface are skipped, so that the game starts/quits without main menu, which is more of a demo mode indeed. - Dale and Solver
The sprite limit of 200 is defined as a global constant. - Immortal Wombat.
The AI won't move around its own 12-stacks because the pathfinder considers those squares to be passable, and the units keep trying to enter the square occupied by 12-stack, and fail. - Dale.
From the CtP1 space layer, the wormhole code is still in. That includes stuff for moving the wormhole each turn, for instance. - Solver
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