Originally posted by Martin Gühmann
Unfortunatly it isn't such simple, this constant is used to datamine how much space is reserved for the sprites that the game loads, so just removing it would prevent the code from compiling, increasing it means using more memory and more time to fill it. Maybe 300 sprites of each type is ok, but this isn't very intelegent. The best solution is to make it so that as much memory is used as needed. And that is a little bit more tricky.
-Martin
Unfortunatly it isn't such simple, this constant is used to datamine how much space is reserved for the sprites that the game loads, so just removing it would prevent the code from compiling, increasing it means using more memory and more time to fill it. Maybe 300 sprites of each type is ok, but this isn't very intelegent. The best solution is to make it so that as much memory is used as needed. And that is a little bit more tricky.
-Martin
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