And the location to add in our ASTAR_JOINUNIT_ENTER (or whatever we call it)......
Code:
void Astar::PropagatePathCost(AstarPoint *node, AstarPoint *parent, const MapPoint &start, const MapPoint &dest, AstarPoint **cost_tree) { .. .. .. if (node->GetEntry() != ASTAR_CAN_ENTER) { return; } .. .. ..
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