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DESIGN: Three way diplomacy

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  • DESIGN: Three way diplomacy

    The biggest problem i find with CTP2 is that your allies can start fighting with each other. I know nothing about programing so i put the question to those who do. Can CTP2 be modified for 3 party involvment in diplomacy.

    THe most simple way i can think of is a request, that the country you select increase regard to another you select like the brake aggrement one. Their compliance would be determined by how much they hate the other nation and how much they like you.

  • #2
    That would work except that we can't add any new proposal types. When the source code is released it should be possible to rectify this (assuming that someone can figure out how to do it).

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    • #3
      Modify the brake agrement

      Well i would have thought you could modify the brake agrement from another mod,

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      • #4
        Gaiastate:

        A while ago I played around with break agreement for Diplomod (and later SAP). I can't remember the exact reason I scrapped it, but I think there was a bug in it which I couldn't fix (hard-coded in the exe).

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        • #5
          There's also a problem with the SLIC 'ConsiderNewProposal' function. We won't really be able to attack the diplomacy side of things very effectively until MrOgre finishes uncommenting the source code.

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          • #6
            Originally posted by Peter Triggs
            There's also a problem with the SLIC 'ConsiderNewProposal' function. We won't really be able to attack the diplomacy side of things very effectively until MrOgre finishes uncommenting the source code.
            I wish he'd hurry up. Anyone got an idea of timeframe?

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            • #7
              Did you catch this post from st_swithin:

              He must still be in Australia visiting with DinoDoc. Bastard!! (I can say that because he can't come here and kill me right now.)
              Track him down and buy him a beer or something. I'll stand a few rounds if he ever comes to Oxford.

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              • #8
                A little *bump* now the source is out.
                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                • #9
                  Hmm i agree gaiastate, 3rd party intervention if two of your allies declaure war is a great idea, I think this was possible in SMAC but i carnt remember its been that long since i played it. Also like Locutus says the source code is out now... so this can be done.... right?
                  Then i remembered thinking to myself "Holy Jesus what are these god damn animals"----> "Fear and Loathing in Las Vegas"

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                  • #10
                    somewhere in the chat they said proposals are enumerated. I have no idea really what that means but people seemed happy. maybe it means you can add new ones...
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

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                    • #11
                      no enumerated doesnt mean you can add new ones, it means they will be listed seperatly or something simular
                      Then i remembered thinking to myself "Holy Jesus what are these god damn animals"----> "Fear and Loathing in Las Vegas"

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                      • #12
                        Originally posted by Glen
                        3rd party intervention if two of, your allies declare war is a great idea, I think this was possible in SMAC
                        You have the option to ask "Please make peace with civ X". I think it works only if the civ you ask is the one who attacked, but I am not sure. There could be also added as an option "Please ask civ Y to make peace with me (as in stop attacking me); I will give you that and that if they will make peace with me in maximum 5 turns"
                        "Respect the gods, but have as little to do with them as possible." - Confucius
                        "Give nothing to gods and expect nothing from them." - my motto

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                        • #13
                          Mihai

                          you have bumped a thread form alost 7 monthes ago this can be an anyoing thing to most people. The only exseption to this is if you are implementing this.

                          But I will let you off because you are new
                          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                          The BIG MC making ctp2 a much unsafer place.
                          Visit the big mc’s website

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                          • #14
                            New? Only on this forum.
                            Take a look in my profile.
                            I just didn't post here for a couple of years.

                            And no, I have no programer skills. But I am full of words, err... I mean full of ideas.
                            "Respect the gods, but have as little to do with them as possible." - Confucius
                            "Give nothing to gods and expect nothing from them." - my motto

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                            • #15
                              I think Mihai had a good suggestion. I'd like to see more diplomacy options that can ask for the AI to behave as opposed to just one on one deals. Like "make peace with X" or "ally to defend X" or "ally to attack X" or "trade city Z with civ X for $/turn" for those that want to play peace and stability games


                              hmm maybe there should be reputation points, peace points, or credibility for those that choose not to be warmongers to balance the game and provide other options. Warmongers can conquer cities but maybe your trade and happiness increases with peace since people prefer to invest in stable peaceful places...

                              Also you can build credibility points so if you are attacked by a country your credibility would encourage other countries to defend (or liberate) your civ...
                              Formerly known as "E" on Apolyton

                              See me at Civfanatics.com

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