Yes... A* is a great pathfinding algorithm.
However, the threat map i'm doing doesn't use paths... its based on areas. It depicts collaborative 'influence' of units. Its purpose is to show how vaguely grouped units can threaten particular locations.
However, the threat map i'm doing doesn't use paths... its based on areas. It depicts collaborative 'influence' of units. Its purpose is to show how vaguely grouped units can threaten particular locations.
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