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  • #16
    My concern is that forums, and especially forums dealing with something as holistic as a game coding cannot be read as threads. A much better way to read forums like that is by reading threads chronologically, which is fairly easy at the time, but fairly difficult retrospectively when you can't sort threads by starting date, only by last-post date. It can make it difficult to follow discussions and information flow that happened across more than one thread.

    One option would be to post material we create on the regular CtP2 website (or on a subsection of it) on Apolyton. The disadvantage of this would be that only Markos, Dan and I could upload stuff. When needed, others can use the forums or their upload folders to (temporarily) post their stuff.
    If we do, I think a subsection would be best, with separate news pages and stuff. Chances are most people won't actually care about the development stuff, and it'll just clog the players news. This in itself I think places a fairly large responsibilty on you Locutus, since you'll need to be able to follow almost everything that's going on with now both the regular forums and the dev project for the news. Also it means that we could end up with resources and other files scattered all over the place again, and leaving the Apolyton Forum Search as our best way of finding it
    Another option is indeed creating a hosted site (or a completely independent website) and give everyone involved (or at least the key players) access to this site, so they could all maintain the website and upload their stuff.

    A third option could be to use some part of Apolyton (either the regular CtP2 website or a hosted site) for this project, but to appoint one or two people to serve as webmasters. This would people who have no other (major) role in the project (i.e. non-programmers), who have the knowhow required to maintain a website and who are around often enough to update the website in a timely fashion whenever it's needed. Once again, if others have stuff to contribute, they can post it on the forums (or elsewhere) first, after which the webmaster(s) would give it a more permanent place on the site. This is a bit like how Clash of Civilizations works (except that the 'life-expectancy' of their average webmaster is not very high ).
    I think the best solution would be possible to merge these two options. Set up an independant or hosted site, and give access to the people who need it, as well as having a dedicated webmaster or two. They can post updates and files, and the webmaster can catch anything else that gets posted to the forums, keep the site tidy, organised and searchable, cross-reference the important stuff, and probably run a regular news, update synopsis so that everything is covered, and kept available and easy to find.
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #17
      Until we get the code, I'm in favor of keeping this in the Creation Forum. Other than Peter's Mod and the sprite lists, there isn't too much going on here in the way of creation. So this will keep this forum active (something that has not been the case until a week ago..).

      Once the code is in our hands, then we could think about expansion. I do not see too many major modwork projects coming out until then...
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

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      • #18
        FYI: DanQ has said that he would create a separate forum at our request. And Hex, we should do it when we get the source... I believe the plethora of threads about source would make it impossible for anyone to discuss or find information about mods... you know the activity of this forum previously, so players seking mod info (likely quite many after all the hype!) won't even be able to find the right threads easily.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #19
          Good news, but I agree that we should wait until we get the source, since there is still a chance we won't get it at all.

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          • #20
            Pessimists...
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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