The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
CTP2 already has great leaders and ddi before Civ3 was released IIRC, although they dont do much without a working veteran effect.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Probably the only way I could help at the moment is testing which is an importent part once the code starts getting changed! We musn't create more bugs than we fix!
Well the "who" is seems to be getting sorted but what about the "how"?
What software engineering model would be best to use etc? (ie requirements-design-testing-implementation cycle etc)
Who would decide and draw up the requirements of what we're going to change etc?
Hit me if I am wrong but wasn’t strategic resources in the allex scenario.
Only make elephants where there are elephants.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Well, not quite. It was more, "only build elephants in these chosen (Indian) cities" If you could get hold of the settler and build a city next to (or even on top of) an elephant good, you still wouldn't be able to build elephants, since the cities that could were predetermined.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Originally posted by Immortal Wombat
* Immortal Wombat hits The Big Mc
Well, not quite. It was more, "only build elephants in these chosen (Indian) cities" If you could get hold of the settler and build a city next to (or even on top of) an elephant good, you still wouldn't be able to build elephants, since the cities that could were predetermined.
Actually Strat resources can be implemented using a city-surrounding-tile-searcher function like the one i used in the city expansion code or the CityCollectingGood(city, good) (if it works) and make a unit/building/wonder only possible to be built in case of the presence of a certain good.
I thought on writting some code like this before but without a goo trade system we will never have those in a good level of strategy(if only they kept the CTP1 system at least). And thats why i never bothered.
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!" -Jean Rostand
Yeah, certainly. I actually did write quite a bit of code to that effect. I never used it because the AI hasn't a clue, and I don't think strategic resources are a particularly good addition to the game anyway.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
it is the advance chart we rubbishes it without petrol man would have found some other full for his car gas or coal for instance
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by Immortal Wombat
Yeah, certainly. I actually did write quite a bit of code to that effect. I never used it because the AI hasn't a clue, and I don't think strategic resources are a particularly good addition to the game anyway.
The Strategical Resources are an interesting concept but they are leading to one of the worst cheats in Civ3 where the AI sends settlers to colonize tiles holding Strategical Resources it don't have the tech required to spot.
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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