Retreat is screwed in that the AI can't use it, so it just gives the human a totally unfair recon advantage. Even if the AI could use it, there's still an argument that it allows tactics that really shouldn't work.
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DESIGN: CtP2 Source Code released - our actions [brainstorm & discussion]
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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a VERY badly implemented feature
a Civ3 style retreat could be good where they auto retreat depending on the surrounding land, what unit they are and a % value
or even the current way but when u retreat u still recieve heavy losses
u just dont lose all ur men (usually)Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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I think we have to be very careful about biting off more than we can chew; in fact we should go for a 'conservative expansion' of CTP2 ( @ Locutus).
Working PBEM and no rushbuy bug is all id like to see.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Working PBEM and no rushbuy bug is all id like to seeOxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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well even if u could only group 12 but allow many more on the same square just to move through
its stupid when u have armies of 12 and cant move something like a spy past them without de-grouping the armyOxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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More than 12 units, though, would be changing one of key gameplay elements... do we really need to do that?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Yep, I agree giving that for moving... but imagine this: your 12-stack stands, and you want to move a 3-stack of Pikes through. Ending your turn, you have 15 units then... and AI attacks that tile. Who defends? Only the 12-stack (fair) or all the units (realistic)?Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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allow units to move THROUGH the 12 stack but not end there last move in with the 12 stack (or end any turn in the 12 stack for this matter, to make it easierOxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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Yeah, but that creates a problem with 1-move units. Sometimes I have had a chokepoint, and a 12 stack standing there. And, I can't get anyone through it... with that variant, I still won't be able to get my 1-move stacks through.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Your coming up with plenty of problems but not much Solving
On another subject, what about building barracks in cities that then produce veteran units as in Civ, as long as the veteran effect is fixed. I think this is conservative enough and adds a nice touch.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Give me the code, and I shall Solve .
Barracks for veterans... hmm, they've now implemented getting veteran status via fights... I'd rather have Barracks allow unit upgrades or somesuch.
I assume fixing veteran effect is going to be easy - must be a simple bug.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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It does make sense that veterans gain it through experience rather than trained.
Im wondering how hard it would be to make the AI use the barracks to upgrade its units though. Probably another one for a mod rather than a enhancing patch.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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