Links to important mods & scenarios - 2nd edition
(First edition here (I ran out of space))
Welcome,
This thread is intended to provide you a quick way to access all the important threads for mods/scenarios/etc. These threads are intented to keep track of updates, report bugs, give feedback, request information/help, etc; in short, any discussion that is specific to these mods. Originally, some of these threads were 'topped' but by now there are too many of important mods out there to top them all. So this thread was created instead, to provide quick access to all of them.
Note that this is not the same as the file directory: most of these mods and scenarios are still under development and the files that can be downloaded might be alphas or betas which are full of bugs, contrary to the files in the file directory, which (ideally) are more or less bug-free. Also, this only covers major mods and scenarios (that were created fairly recently), the file directory covers all other sorts of files as well (maps, modification, tools, etc). This thread is merely a tool to make forum navigation easier.
Feedback on all of this is welcome. If anyone thinks something should be added/changed/removed, I would love to hear it.
(Threads sorted in categories 'mods', 'scenarios' and 'other'; ordered by date of last update)
Mods
GoodMod v0.99 - by Martin Gühmann
Thread - Website - Last update: 31 July 2002
The GoodMod is a mod which, contrary to what the name suggests, improves a lot more than just the trade goods. Although changes to trade goods are an important part of GoodMod, mayor improvements are also made to particularly the AI, but also to diplomacy, terrain, tile improvements, pollution, sounds, interface and other aspects of the game.
Cradle of Civilizations v1.32 - by hexagonian
Thread - Website - Last update: 22 May 2002
The Cradle of Civilization mod by hexagonian has over time become one of the most important mods for CtP2. Its most important features include (from the main readme): a stretched out ancient age, about 57 new techs, 6 new governments, 17 new wonders, 30 new units, 11 so-called `Wonder Units`, 17 new city improvements and lots and lots of text file tweaks and SLIC code. But most important of all is that it has an excellent AI and is very challenging to play. In short: a must-have for every CtP2 player!
Apolyton Pack v2.0 - by Dale
Thread - Website - Last update: 10 May 2002
Play CtP2 the way it was meant to be!
This pack is only intended for the original CTP2 game. It fixes and enhances many things with the original setup to make the game more enjoyable. Major changes include better maps, better and more aggressive AI, harder difficulty levels, ultra-gigantic maps. Together with Cradle and MedMod this is one of the most important mods for CtP2. The latest update makes huge improvements to the AI.
Medieval Pack v2.2 - by WesW
Thread - Website - Last update: 6 May 2002
The Medieval Pack II combines the Medieval mod with customized versions of Harlan's Graphics mod, Martin's Citymod2 and Dale's Diplomod, plus SLIC triggers from Locutus, Dale, Gedrin and others. It adds many new units, both player-created and from Ctp 1, 60 new advances, 5 new improvements and 3 new governments, as well as new concepts and many enhancements to game playability. This is one of the most important mods ever created for CtP2, it's a complete overhaul of the game.
World at War! v1.04 - by Dale
Thread - Website - Last update: 29 April 2002
Mod that offers a very fast-paced game from the first to the last turn, plays in the first half of the 20th century (1900-1950 CE), the time of the World Wars. It includes a completely new tech tree, 50+ units, 16 buildings and 6 wonders, all based on the period. It also makes changes to the AI, the starting situation and adds historical events.
Beginning with the acquired knowledge of mankind to 1900, and a handful of rag-tag military and civilian units at your command, you must guide your nation through the diplomatic, scientific and military web that is the World At War era!
Will you be the spider or the fly?
MyMod v0.99 - by player1
Thread - (no website) - Last update: 17 November 2001
This is a mod similar to the Apolyton Pack: it largely leaves the original game as it was: it adds only 1 new unit and advance (Chariot and The Wheel), changes some tile & city improvements and some other minor things, but it's by no means a complete overhaul of the game. However, it does greatly improve the AI and diplomacy part of the game and rebalances a lot of things.
Fixmod v1.05 - by kaan
Thread - Website - Last update: 25 March 2001
This mod is not a real mod but more like a patch that Activision should have made, it corrects some errors that are possible to correct without changing the source code of the .exe itself. Bugs that were fixed in this mod include: the AI rarely clean up pollution even if it is ecotopian, sea city sprites bug, mayors (and the AI) dont use entertainers to cure unhappines, AI doesn't build enough special units, AI has too short timeslices, no warning when somone begins building Aristotles Lyceum, tank can enter cargo helicopter, citynames for the Vikings incorrect, Hotseat and PBEM buttons were disabled.
Upcoming mods
Ages of Man! - Thread - by Dale
This mod is to be a complete rewrite of the general CTP2 settings. It will use the original CTP2 settings as its base and represent history from 8000 BC to 2000 (10000 years). Radical new concepts will be introduced, such as colonization rather than settling, religion, new military maintenance system and unit templates, more city sprites, government policies, specialized cities, etc. And of course, major improvements to the AI can also be expected.
History of the World - Thread - by Locutus
The goal of this mod is to take all existing mod material, select as many of the best features as possible and put them together with some new material to create a new mod that will offer as many new and improved features (compared to unmodded CtP2) as possible, be fun and challenging to play, and be an as accurate and diverse representation as possible of all of human history (as opposed to just popular (ancient) Western history). The basis for this mod will be Wes Whitaker's Medieval Mod and the main (other) source to take material from will be Hexagonian's Cradle of Civilizations. It should combine the innovative attitude and challenging gameplay of the Cradle mod with incredible refinement and the grand historic atmosphere of the MedMod, hopefully eventually even exceding both originals.
Absolute State Mod - (no thread) - by Pedrunn
Pedrunn has been bragging for months about his Absolute State Mod but so far has shown nothing tangible. Come on, Pedrunn, give us some info!
(First edition here (I ran out of space))
Welcome,
This thread is intended to provide you a quick way to access all the important threads for mods/scenarios/etc. These threads are intented to keep track of updates, report bugs, give feedback, request information/help, etc; in short, any discussion that is specific to these mods. Originally, some of these threads were 'topped' but by now there are too many of important mods out there to top them all. So this thread was created instead, to provide quick access to all of them.
Note that this is not the same as the file directory: most of these mods and scenarios are still under development and the files that can be downloaded might be alphas or betas which are full of bugs, contrary to the files in the file directory, which (ideally) are more or less bug-free. Also, this only covers major mods and scenarios (that were created fairly recently), the file directory covers all other sorts of files as well (maps, modification, tools, etc). This thread is merely a tool to make forum navigation easier.
Feedback on all of this is welcome. If anyone thinks something should be added/changed/removed, I would love to hear it.
(Threads sorted in categories 'mods', 'scenarios' and 'other'; ordered by date of last update)
Mods
GoodMod v0.99 - by Martin Gühmann
Thread - Website - Last update: 31 July 2002
The GoodMod is a mod which, contrary to what the name suggests, improves a lot more than just the trade goods. Although changes to trade goods are an important part of GoodMod, mayor improvements are also made to particularly the AI, but also to diplomacy, terrain, tile improvements, pollution, sounds, interface and other aspects of the game.
Cradle of Civilizations v1.32 - by hexagonian
Thread - Website - Last update: 22 May 2002
The Cradle of Civilization mod by hexagonian has over time become one of the most important mods for CtP2. Its most important features include (from the main readme): a stretched out ancient age, about 57 new techs, 6 new governments, 17 new wonders, 30 new units, 11 so-called `Wonder Units`, 17 new city improvements and lots and lots of text file tweaks and SLIC code. But most important of all is that it has an excellent AI and is very challenging to play. In short: a must-have for every CtP2 player!
Apolyton Pack v2.0 - by Dale
Thread - Website - Last update: 10 May 2002
Play CtP2 the way it was meant to be!
This pack is only intended for the original CTP2 game. It fixes and enhances many things with the original setup to make the game more enjoyable. Major changes include better maps, better and more aggressive AI, harder difficulty levels, ultra-gigantic maps. Together with Cradle and MedMod this is one of the most important mods for CtP2. The latest update makes huge improvements to the AI.
Medieval Pack v2.2 - by WesW
Thread - Website - Last update: 6 May 2002
The Medieval Pack II combines the Medieval mod with customized versions of Harlan's Graphics mod, Martin's Citymod2 and Dale's Diplomod, plus SLIC triggers from Locutus, Dale, Gedrin and others. It adds many new units, both player-created and from Ctp 1, 60 new advances, 5 new improvements and 3 new governments, as well as new concepts and many enhancements to game playability. This is one of the most important mods ever created for CtP2, it's a complete overhaul of the game.
World at War! v1.04 - by Dale
Thread - Website - Last update: 29 April 2002
Mod that offers a very fast-paced game from the first to the last turn, plays in the first half of the 20th century (1900-1950 CE), the time of the World Wars. It includes a completely new tech tree, 50+ units, 16 buildings and 6 wonders, all based on the period. It also makes changes to the AI, the starting situation and adds historical events.
Beginning with the acquired knowledge of mankind to 1900, and a handful of rag-tag military and civilian units at your command, you must guide your nation through the diplomatic, scientific and military web that is the World At War era!
Will you be the spider or the fly?
MyMod v0.99 - by player1
Thread - (no website) - Last update: 17 November 2001
This is a mod similar to the Apolyton Pack: it largely leaves the original game as it was: it adds only 1 new unit and advance (Chariot and The Wheel), changes some tile & city improvements and some other minor things, but it's by no means a complete overhaul of the game. However, it does greatly improve the AI and diplomacy part of the game and rebalances a lot of things.
Fixmod v1.05 - by kaan
Thread - Website - Last update: 25 March 2001
This mod is not a real mod but more like a patch that Activision should have made, it corrects some errors that are possible to correct without changing the source code of the .exe itself. Bugs that were fixed in this mod include: the AI rarely clean up pollution even if it is ecotopian, sea city sprites bug, mayors (and the AI) dont use entertainers to cure unhappines, AI doesn't build enough special units, AI has too short timeslices, no warning when somone begins building Aristotles Lyceum, tank can enter cargo helicopter, citynames for the Vikings incorrect, Hotseat and PBEM buttons were disabled.
Upcoming mods
Ages of Man! - Thread - by Dale
This mod is to be a complete rewrite of the general CTP2 settings. It will use the original CTP2 settings as its base and represent history from 8000 BC to 2000 (10000 years). Radical new concepts will be introduced, such as colonization rather than settling, religion, new military maintenance system and unit templates, more city sprites, government policies, specialized cities, etc. And of course, major improvements to the AI can also be expected.
History of the World - Thread - by Locutus
The goal of this mod is to take all existing mod material, select as many of the best features as possible and put them together with some new material to create a new mod that will offer as many new and improved features (compared to unmodded CtP2) as possible, be fun and challenging to play, and be an as accurate and diverse representation as possible of all of human history (as opposed to just popular (ancient) Western history). The basis for this mod will be Wes Whitaker's Medieval Mod and the main (other) source to take material from will be Hexagonian's Cradle of Civilizations. It should combine the innovative attitude and challenging gameplay of the Cradle mod with incredible refinement and the grand historic atmosphere of the MedMod, hopefully eventually even exceding both originals.
Absolute State Mod - (no thread) - by Pedrunn
Pedrunn has been bragging for months about his Absolute State Mod but so far has shown nothing tangible. Come on, Pedrunn, give us some info!
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