I'd say that you can have cities of different nation where their areas of influence border be able to cause something for the exchange of info
and govs that are less strict can allow this to happen more freely
also, when enabling tech by goods, you can have goods traded in count as yours. infact it'll make sense to change price/value of a good based on suppply and demand.
the more countries have the good, the less expensive.
the more countries need the good, the more expensive
it makes sense because the whole idea of the mod based on goods
and govs that are less strict can allow this to happen more freely
also, when enabling tech by goods, you can have goods traded in count as yours. infact it'll make sense to change price/value of a good based on suppply and demand.
the more countries have the good, the less expensive.
the more countries need the good, the more expensive
it makes sense because the whole idea of the mod based on goods
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