So I can add my own entries for units.txt in the cfg file if I find any more?
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[Utility] UnitsCSV v.1
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Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Here's what I have for buildings.cfg so far:
Code:#A "s" means it has a value listed after it, a "t" means it doesn't. #An "a" means its an ability and flags in brackets come after it. #Ability flags start with an "a" and are follewed by an "s" or a "t" DefaultIcon s Description s EnableAdvance s EnableAdvance s PrerequisiteBuilding s PrerequisiteBuilding s PrerequisiteBuilding s PrerequisiteBuilding s PrerequisiteBuilding s ProductionCost s Upkeep s RaiseOvercrowdingLevel s RaiseMaxPopulation s HappyInc s OffenseBonusLand s CommercePercent s SciencePercent s ProductionPercent s FoodPercent s GoldPerCitizen s PopulationPollutionPercent s ProductionPollutionPercent s OffenseBonusWater s OffenseBonusAir s StarvationProtection s LowerCrime s LowerPeaceMovement s DefendersPercent s PreventConversion s PreventSlavery s ProtectFromBioAgents s ProtectFromNanoVirus s FoodVat s ForceField t Television t NuclearPlant t AllowGrunts t CityWalls t CantBuildInSea t CoastalBuilding t IsReligious t Cathedral t Brokerage t Capitol t DoubleTelevangelists t
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v1.1
Latest version, supports Advance.txt and buildings.txt as well as units.txt.Attached Files"
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Did you allow for the GovernmentsModified stuff yet?
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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I'd prefer a system like this, but I'm biased.
Code:IMPROVE_COURTHOUSE { DefaultIcon ICON_IMPROVE_COURTHOUSE Description DESCRIPTION_IMPROVE_COURTHOUSE EnableAdvance ADVANCE_JURISPRUDENCE ProductionCost 330 Upkeep 1 LowerCrime -0.1 GOVERNMENT_MONARCHY { ProductionCost 400 Upkeep 4 LowerCrime -0.4 HappyInc -1 } }
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I see what you're saying, kind of.
Consider it a challengeor ignore it.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
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govern.txt and terrain.txt should work too, though there are so many flags I don't want to think about it.
Edit: and wonders.txt, and tileimp.txt, and risks.txt, and pop.txt, and Orders.txt, and...
Some adjustment should get uniticon.txt to work."
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Originally posted by Maquiladora View PostI see what you're saying, kind of.
Consider it a challengeor ignore it.
I'm going to release a "Final" version soon. Now that it works with a lot of the database files, I need a knew name though. Recommendations are welcome. (I've only come up with DBCSV so far)"
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