Seeing the new Cradle 2 victory condition reminded that the AI has never beat me to any victory, so I thought I'd try some other victory conditions and see if the AI could complete them more easily. I decided to see if I could make the victory conditions from CivRev using SLIC, and gradually I turned this into a full mod and this is what I've got so far.
The game lasts around 200 turns, from 4000BC to 2100BC, so things are a lot faster, and includes all the techs, units, buildings, wonders and governments from CivRev (although not all have the same bonuses). There are only 5 players and the map is much smaller. Because of the faster game I removed pretty much everything that requires micromanagement, like pollution and un/happiness, that slows down the movement of the game. Don't worry, it's not as bad as it sounds.
Victory conditions:
Economic: there are 8 economic milestones, you reach a milestone by saving a certain amount of gold. The first milestone is 1000 gold, the last will probably be around 100,000. For each milestone reached you get some kind of bonus, the 1st milestone gives a free settler for example. You can only reach each milestone once. After the final milestone is reached you can build the World Bank wonder and win.
Cultural: certain buildings (temple +1, cathedral +2) and wonders (+5) built add to your culture per turn count, this count is added to your total every turn. When you have a total culture of 1000 you can build the United Nations and win. The important difference from CivRev here is that you can't capture cities for cultural buildings/wonders and get the culture per turn. Only the builder gets the benefit.
I may or may not try to put some form of "great people" into the game, to further benefit cultural players. I will definitely not try to put culture flipping in though, because a) it's a bit stupid, and b) I'm not sure I can do it good enough.
Conquest: you must control 5 palaces (capitals). This is basically a shorter version of normal conquest that is reachable before the game ends.
So far the AI can complete the economic and cultural victories quite often, but the biggest problem at the moment is the AI not attacking very well. Once that is sorted it should be much harder for the human to juggle everything. Fighting the war mongers, while preventing the cultural and economic personalities from winning, and trying to win themselves.
In this (not very interesting) screenshot the player has built 2 temples (+1 culture each) and a wonder (+5), which gives 7 culture per turn, and reached the first economic milestone for saving 1000 gold:
The game lasts around 200 turns, from 4000BC to 2100BC, so things are a lot faster, and includes all the techs, units, buildings, wonders and governments from CivRev (although not all have the same bonuses). There are only 5 players and the map is much smaller. Because of the faster game I removed pretty much everything that requires micromanagement, like pollution and un/happiness, that slows down the movement of the game. Don't worry, it's not as bad as it sounds.
Victory conditions:
Economic: there are 8 economic milestones, you reach a milestone by saving a certain amount of gold. The first milestone is 1000 gold, the last will probably be around 100,000. For each milestone reached you get some kind of bonus, the 1st milestone gives a free settler for example. You can only reach each milestone once. After the final milestone is reached you can build the World Bank wonder and win.
Cultural: certain buildings (temple +1, cathedral +2) and wonders (+5) built add to your culture per turn count, this count is added to your total every turn. When you have a total culture of 1000 you can build the United Nations and win. The important difference from CivRev here is that you can't capture cities for cultural buildings/wonders and get the culture per turn. Only the builder gets the benefit.
I may or may not try to put some form of "great people" into the game, to further benefit cultural players. I will definitely not try to put culture flipping in though, because a) it's a bit stupid, and b) I'm not sure I can do it good enough.
Conquest: you must control 5 palaces (capitals). This is basically a shorter version of normal conquest that is reachable before the game ends.
So far the AI can complete the economic and cultural victories quite often, but the biggest problem at the moment is the AI not attacking very well. Once that is sorted it should be much harder for the human to juggle everything. Fighting the war mongers, while preventing the cultural and economic personalities from winning, and trying to win themselves.
In this (not very interesting) screenshot the player has built 2 temples (+1 culture each) and a wonder (+5), which gives 7 culture per turn, and reached the first economic milestone for saving 1000 gold:
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