Hi,
For AOMIII, I thought it would be fun to have two nukes (like in civ2), the normal one, and a hydrogen ICBM with unimited range, a bigger bang and an accompanying new explosion graphic. This would give a brief period of paranoia in the game, the player would rush to build anti-ballistic missile imps in his cities, at the same time sending spies to other empires, trying to find enemy cities that don't yet have these defences. The tech spillage in AOM would garantee that the AI has these fearsome weapons roughly at the same time the human player does.
I already made an ICBM, based on the original one, with its own graphic and values. But it seems more difficult than I anticipated to make this beauty have unlimited range...
When a do a trial, 3 out of 5 ICBM's that I put on the map with the cheat editor do indeed fly to whatever destination I designate, covering huge distances. But there are always some that don't even manage to fly out of my empire's air space, they just fall out of the sky as if they have already run out of fuel.
Does anyone know why some of the nukes work just fine and otheres seem to run out of fuel even faster than the plain vanilla nuke?
It can't be the values, I think the last one I tried had movement of 50000 and 99000 fuel!
Greetz
Tellius
For AOMIII, I thought it would be fun to have two nukes (like in civ2), the normal one, and a hydrogen ICBM with unimited range, a bigger bang and an accompanying new explosion graphic. This would give a brief period of paranoia in the game, the player would rush to build anti-ballistic missile imps in his cities, at the same time sending spies to other empires, trying to find enemy cities that don't yet have these defences. The tech spillage in AOM would garantee that the AI has these fearsome weapons roughly at the same time the human player does.
I already made an ICBM, based on the original one, with its own graphic and values. But it seems more difficult than I anticipated to make this beauty have unlimited range...
When a do a trial, 3 out of 5 ICBM's that I put on the map with the cheat editor do indeed fly to whatever destination I designate, covering huge distances. But there are always some that don't even manage to fly out of my empire's air space, they just fall out of the sky as if they have already run out of fuel.
Does anyone know why some of the nukes work just fine and otheres seem to run out of fuel even faster than the plain vanilla nuke?
It can't be the values, I think the last one I tried had movement of 50000 and 99000 fuel!
Greetz
Tellius
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