Hi,
I was trying to make the Elephant Warrior a Ranged unit, so it would at least be able to make use of its ranged abilities. Since it didn't work at all, I was looking around (and communicating with Walter) and I came across the following.
Some unit entries in units.txt have the usual category set (Flanker, Attack, Ranged, Defense) in the beginning of the entry, but a bit lower there are also the following entries:
isFlanker
isRanged
isSpecialForces
DeathEffectsHappy
How does this relate to the initial unit settings higher in the entry? Are these - somewhat rarely used - entries just a way to combine things (for instance, UNIT_TYPE_RANGED to make a unit appear in the ranged row, and isFlanker to also make the unit appear on the sides of that ranged row) or does it mean something completely different?
And what does DeathEffectsHappy mean?
Thanks a lot in advance
Tellius
I was trying to make the Elephant Warrior a Ranged unit, so it would at least be able to make use of its ranged abilities. Since it didn't work at all, I was looking around (and communicating with Walter) and I came across the following.
Some unit entries in units.txt have the usual category set (Flanker, Attack, Ranged, Defense) in the beginning of the entry, but a bit lower there are also the following entries:
isFlanker
isRanged
isSpecialForces
DeathEffectsHappy
How does this relate to the initial unit settings higher in the entry? Are these - somewhat rarely used - entries just a way to combine things (for instance, UNIT_TYPE_RANGED to make a unit appear in the ranged row, and isFlanker to also make the unit appear on the sides of that ranged row) or does it mean something completely different?
And what does DeathEffectsHappy mean?
Thanks a lot in advance
Tellius
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