Hi,
I finished creating my Roman Road, an after some initial problems popping up (didn't pay enough attention typing some stuff in, replacing a " with a 3, giving all sorts of problems) I managed to get the game running without hickups.
Strange thing is, my map looks completely weird tileimp-whise. Wonders are strewn all over the place, shopping malls replace farms etc etc
I added the graphics for Roman Road to E's tileset, beginning with number 900 and going up to 917 - basicly copying this numbering system from roads. The 900 range was the only one which I'm sure was available. Made the necessary references in AOM_tileimp.txt
What did I do wrong?
Greetz
Tellius
I finished creating my Roman Road, an after some initial problems popping up (didn't pay enough attention typing some stuff in, replacing a " with a 3, giving all sorts of problems) I managed to get the game running without hickups.
Strange thing is, my map looks completely weird tileimp-whise. Wonders are strewn all over the place, shopping malls replace farms etc etc
I added the graphics for Roman Road to E's tileset, beginning with number 900 and going up to 917 - basicly copying this numbering system from roads. The 900 range was the only one which I'm sure was available. Made the necessary references in AOM_tileimp.txt
What did I do wrong?
Greetz
Tellius
Why oh why do your Call to Conquest imp numbers jump up and downs so much
Must be something in the source code I think, since all txt files that needed changing have been changed, and upon rereading them, no obvious errors can be found (those should give error messages when starting the game anyway).
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