Hi,
This one is for those of you who have already attempted some modding or tweaking yourself.
I'm mixing up my own set of city styles (combining the best cities of AE, AOM and E's Civ3 mod). It seems to work, but then I recalled that - if I remember correctly - the look of a city not only changes based on population points, but also if a wall or city wall is built. Is this indeed so, and if so, is the city sprite replaced by another sprite altogether, or is a wall 'added' (this could be so since the game uses that strange pinky color as an alpha mask, so adding something as small as a wall would be possible) to the sprite already there based on population points? If the sprite is replaced altogether, does anyone know what txt file is used to accomplish this?
Secondly, does anyone know what exactly cityid.txt does? It doesn't seem to interfere with my city styles project, but I'm curious what happens here.
Finally - I'm hoping E will read this - I thought that (in agecitystyle.txt) "type 1" always referred to sea sprites, but it turns out this is not always the case. E's civ3 mod has a renaissance_style_roman with a normal type 0 tyle for the biggest size, and also a type 1 for the same size, and this second sprite is definitely not a sea sprite. I must be wrong. But what does the type 1 stand for?
Thanks in advance for any tips and info
Tellius
This one is for those of you who have already attempted some modding or tweaking yourself.
I'm mixing up my own set of city styles (combining the best cities of AE, AOM and E's Civ3 mod). It seems to work, but then I recalled that - if I remember correctly - the look of a city not only changes based on population points, but also if a wall or city wall is built. Is this indeed so, and if so, is the city sprite replaced by another sprite altogether, or is a wall 'added' (this could be so since the game uses that strange pinky color as an alpha mask, so adding something as small as a wall would be possible) to the sprite already there based on population points? If the sprite is replaced altogether, does anyone know what txt file is used to accomplish this?
Secondly, does anyone know what exactly cityid.txt does? It doesn't seem to interfere with my city styles project, but I'm curious what happens here.
Finally - I'm hoping E will read this - I thought that (in agecitystyle.txt) "type 1" always referred to sea sprites, but it turns out this is not always the case. E's civ3 mod has a renaissance_style_roman with a normal type 0 tyle for the biggest size, and also a type 1 for the same size, and this second sprite is definitely not a sea sprite. I must be wrong. But what does the type 1 stand for?
Thanks in advance for any tips and info
Tellius
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