Hi everyone,
I haven't played ctp2 in about 8 months, and reading about all of the new changes with the source code project got me interested again. The last time I played was with the 9-12 build, and I managed to get medmod2 to work with it (minus some of the slic files). I was considering making my own mod, but have a few questions. (I hope this is the right forum rather than the source code forum). Thanks for any help.
1 - Is much of the documentation on the apolyton ctp2 page still accurate? file definitions, slic, etc, though I would guess that any new stuff from the source code project wouldn't be there.
2 - Is there any documentation on any slic changes? I have read through most of the threads and don't remember seeing it.
3 - Would it even be feasible for someone with very limited programming experience ( and that years ago) to learn slic?
4 - Is there any way to make the speed of research be based on the size of a civilization? Maybe through slic?
This last one is a more general design concept. I thought about it recently when reading the aom3 thread and all of the discussion about just getting big to win. Since I was playing eu2 at the time I thought about why I keep going back to that game. One of the first things that came to mind was the limitation on techspeed for larger empires. Though you can still achieve critical mass and roll over everything, the other nations can still keep up in tech, at least to a degree. Basically I guess I'm saying that the 'critical mass' point is farther along and not as sharply defined as in ctp2.
Thanks again for any help.
I haven't played ctp2 in about 8 months, and reading about all of the new changes with the source code project got me interested again. The last time I played was with the 9-12 build, and I managed to get medmod2 to work with it (minus some of the slic files). I was considering making my own mod, but have a few questions. (I hope this is the right forum rather than the source code forum). Thanks for any help.
1 - Is much of the documentation on the apolyton ctp2 page still accurate? file definitions, slic, etc, though I would guess that any new stuff from the source code project wouldn't be there.
2 - Is there any documentation on any slic changes? I have read through most of the threads and don't remember seeing it.
3 - Would it even be feasible for someone with very limited programming experience ( and that years ago) to learn slic?
4 - Is there any way to make the speed of research be based on the size of a civilization? Maybe through slic?
This last one is a more general design concept. I thought about it recently when reading the aom3 thread and all of the discussion about just getting big to win. Since I was playing eu2 at the time I thought about why I keep going back to that game. One of the first things that came to mind was the limitation on techspeed for larger empires. Though you can still achieve critical mass and roll over everything, the other nations can still keep up in tech, at least to a degree. Basically I guess I'm saying that the 'critical mass' point is farther along and not as sharply defined as in ctp2.
Thanks again for any help.
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