I have at long last just received my copy of CTP2.
Now there is an extremely important question that I need to ask my fellow forum members:
Which mod (if any) should I use in order to play the following type of (variant) scenario in CTP2 featuring:
# An extremely large (mega) map --- well over 1000x1000 tiles in size (possibly somewhat bigger than the proposed World Map)
# A major element of city building and infra-structural (PW) development with no limit to the number of cities that one can build as well as minimal corruption and (preferably) zero (or minimal) maintenance (i.e. a strong CITY BUILDING element)
# A secondary element of expansionist warfare following a prolonged and major military build-up consequent to a strong economy (see above item). In other words, this would be a true EMPIRE BUILDING GAME conducted over an considerable amount of time.
In other words, this would be a scenario with NO LIMITS (or as close as one can get to it with the basic game and/or the available mods). Perhaps someone might be suitably inspired to assist me with this highly expansive vision by modding the ini. (or whatever) files in order to achieve the abovementioned criteria.
I am extremely interested in Stan Karp’s excellent AOM mod --- but I am somewhat worried that the “murderous” ai might neutralize this vision. In many respects, the somewhat “idiotic” and “suicidal” ai (I have seen both words used on this forum) appearing in the original version of the game might be more compatible with such an expansionist approach.
As I might have stated somewhere else on this forum, I am a CB (City Builder) fan and have long desired to play a CB game with a fair amount of added military strategy. Having played an extremely long Civ3 scenario (Caesar of the Romans versus Gandhi of the Indians) by adopting an expansive city building (spawning) strategy (which does not seem to represent the optimal way of playing Civ3 --- as the game has disintegrated into a massive stalemate), I have come to realize that the Civ series (and especially CTP2 with its capacity for true megamaps) can possibly serve as a combined TBS-CB game.
All it needs is a bit of imagination from experts of the game (CTP2 in this case) who are familiar with the ini. (or whatever) files that need to be altered to accommodate this type of gameplay.
IS THERE ANYONE OUT THERE WHO IS PREPARED TO ASSIST ME?
Now there is an extremely important question that I need to ask my fellow forum members:
Which mod (if any) should I use in order to play the following type of (variant) scenario in CTP2 featuring:
# An extremely large (mega) map --- well over 1000x1000 tiles in size (possibly somewhat bigger than the proposed World Map)
# A major element of city building and infra-structural (PW) development with no limit to the number of cities that one can build as well as minimal corruption and (preferably) zero (or minimal) maintenance (i.e. a strong CITY BUILDING element)
# A secondary element of expansionist warfare following a prolonged and major military build-up consequent to a strong economy (see above item). In other words, this would be a true EMPIRE BUILDING GAME conducted over an considerable amount of time.
In other words, this would be a scenario with NO LIMITS (or as close as one can get to it with the basic game and/or the available mods). Perhaps someone might be suitably inspired to assist me with this highly expansive vision by modding the ini. (or whatever) files in order to achieve the abovementioned criteria.
I am extremely interested in Stan Karp’s excellent AOM mod --- but I am somewhat worried that the “murderous” ai might neutralize this vision. In many respects, the somewhat “idiotic” and “suicidal” ai (I have seen both words used on this forum) appearing in the original version of the game might be more compatible with such an expansionist approach.
As I might have stated somewhere else on this forum, I am a CB (City Builder) fan and have long desired to play a CB game with a fair amount of added military strategy. Having played an extremely long Civ3 scenario (Caesar of the Romans versus Gandhi of the Indians) by adopting an expansive city building (spawning) strategy (which does not seem to represent the optimal way of playing Civ3 --- as the game has disintegrated into a massive stalemate), I have come to realize that the Civ series (and especially CTP2 with its capacity for true megamaps) can possibly serve as a combined TBS-CB game.
All it needs is a bit of imagination from experts of the game (CTP2 in this case) who are familiar with the ini. (or whatever) files that need to be altered to accommodate this type of gameplay.
IS THERE ANYONE OUT THERE WHO IS PREPARED TO ASSIST ME?
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