Hi, all! I'm new to the forums and I've recently reinstalled ctp2. (because I love stacked combat and public works) I like the game, but after a while it gets tedious to fill every queue with a newly discovered building since I run public works at 0% and just have idle cities produce infrastructure. I'd like to just turn that over to the governor, but it tends to produce units I dont like, buildings I dont want, and tile improvements all wrong.
I'm looking to mod the mayor (just for me not for ai's) to do the following:
-build only the buildings I want (no units)
-build infrastructure when it's done and check every 5 turns or so if a new building is ready
-not change any orders I've manually put in (I think it already does this)
-build tile improvements/terraform like I want (or if it's too hard, just not change any tiles)
Also less critically but conveniently:
-have a setting to produce capitalization instead of pw when idle
-have a setting to produce attack units instead of pw when idle
-Sell buildings I dont want (for captured cities or when all tech is researched)
-Manage happiness and possibly other specialists
-rush buy stuff if I have enough gold sitting around
-Maaaaaaybe trust it to build exactly the right garrison
Thats my dream, but right now I'm just starting and I'm having trouble wading through the text files and slc files to find out where to even start.
Could someone direct me to where the guv' decides what to produce and what tiles to improve?
Oops, edit: Right now I mostly play regular patched ctp, but I think I may start playing with the apolyton mod soon
I'm looking to mod the mayor (just for me not for ai's) to do the following:
-build only the buildings I want (no units)
-build infrastructure when it's done and check every 5 turns or so if a new building is ready
-not change any orders I've manually put in (I think it already does this)
-build tile improvements/terraform like I want (or if it's too hard, just not change any tiles)
Also less critically but conveniently:
-have a setting to produce capitalization instead of pw when idle
-have a setting to produce attack units instead of pw when idle
-Sell buildings I dont want (for captured cities or when all tech is researched)
-Manage happiness and possibly other specialists
-rush buy stuff if I have enough gold sitting around
-Maaaaaaybe trust it to build exactly the right garrison
Thats my dream, but right now I'm just starting and I'm having trouble wading through the text files and slc files to find out where to even start.
Could someone direct me to where the guv' decides what to produce and what tiles to improve?
Oops, edit: Right now I mostly play regular patched ctp, but I think I may start playing with the apolyton mod soon
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