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  • Extend Game Time?

    Hi,

    How can you edit the game to make it possible to play past 2600 AD?

    I thought it would be in EndGameObjects, but it wasnt?

    Thanks

  • #2
    Also, is it possible to make the map larger?

    I tried to using Map.txt, i changed the gigantic sized one's paramaters

    ## Super Large Map

    MAP_SIZE 72 144 {
    # Very Large(Gigantic) Map - 0% Continents/Islands
    {
    MAP_NUM_CONTINENTS 50
    MAP_MIN_WIDTH 4
    MAP_MIN_HEIGHT 4
    But in game it didnt make any difference.

    Can anyone help?

    Comment


    • #3
      To change the map size look for the file Const.txt in ...\ctp2_data\default\gamedata and the part:

      Code:
      #
      # These map size settings must all be defined,
      # and in this order
      #
      MAP_SIZE_SMALL		26	52	2
      MAP_SIZE_MEDIUM		48	96	2
      MAP_SIZE_LARGE		64	128	2
      MAP_SIZE_GIGANTIC	70	140	2
      Change the first two numbers on the any line.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

      Comment


      • #4
        Thanks for that

        So theres no way to extend the time limit past 2600ad?

        Comment


        • #5
          I can't really remember if there's any complications involved here but END_OF_GAME_YEAR is set in Const.txt and, if you want to tinker with the details of the TIME_SCALEs, they are set in DiffDB.txt (one for each difficulty level).

          Comment


          • #6
            Originally posted by Peter Triggs
            I can't really remember if there's any complications involved here but END_OF_GAME_YEAR is set in Const.txt
            Thats what I was looking for Its one of the few things ive never changed.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

            Comment


            • #7
              Thanks for that one too.



              Another question, and im sure ive seen someone ask it on here already (But when i went searching i coulndt find it)

              How can you have more AI opponents in game?

              Comment


              • #8
                Actually i didnt notice but the turns thing was in the faq here http://apolyton.net/forums//showthre...threadid=38633

                and the answer to the more AI is there too:

                Q7 How to play with more than 8 opponents?
                A7 Just open your userprofile.txt in your ..\ctp2_program\ctp\ directory.
                At the top of that file you find the entry: NumPlayers=17. Just change the number there to a one of your choice, and you will start a game with that number of players.
                As I know the max number is 29. I never was able to reload a game with more players.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • #9
                  you also should be able to add more players with the latest playtest by picking the number of players
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

                  Comment


                  • #10
                    I changed that line "NumPlayers="

                    But, it didnt work.

                    This is for a multiplayer game i shoud add.

                    It still wouldnt let me have more players.

                    Comment


                    • #11
                      Then I doubt it works in MP mode. But its not recommended to play with more than a few AI's anyway in MP, because of resynchs.
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • #12
                        Changing userprofile.txt will only work for single player.
                        For multiplayer, the code contains some hardcoded values (max 8 players, max 4 human players).

                        Comment


                        • #13
                          ok oh well.


                          Another question lol:

                          How do you use a custom map (Say, a world map) on multiplayer?

                          Comment


                          • #14
                            I think you can play custom maps/scenarios in MP by moving the scenario save to the mp folder like into "...\ctp2_program\ctp\save\mp\worldmap", then go to load a MP game and load the scen save. Im pretty sure this works.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment

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