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  • Protra3211 did anyone send you a copy of AOM or have you downloaded it?

    I have just emailed to E and Maq a updated AOM file. I wrote a little pathfinding code which worked in tests for the invasion code. I has able to get ai invasion forces to detour by up to 2 tiles to avoid one of their own cities.
    I do no know how it will work in a full game though.

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    • It would take about 31 hours to down load. Because I have dail up . Has anyone done this and have the game work using dail up? If so let me know.
      I dont like to use paysites because I worry about ID theft which is not your fault .
      Because the it cost is so little I would send the money(cash) or moeyorder or check in advance to anyone who had a copy of AOM in US. Is updated manuel on CD?
      Thanks stanlark for asking.
      On a another note. Once updated patch is finished what will be the future of CtP2?
      It looks like Ages of Man is on par with Civ4 for now.Mods will of course change this.Well thats what some are posting in AOM forums . Its seem its as deep and complex as Civ4 and has a strong AI .
      Hoping some of the Civ4 fans will give AOM a chance as it will work on most computors today. Something to play while their saving money for computor upgrades.

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      • Protra3211

        Send me your mail address to;
        stankarp@bigpond.com.au
        and I will see what I can do.

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        • Originally posted by Protra3211
          Because the it cost is so little I would send the money(cash) or moeyorder or check in advance to anyone who had a copy of AOM in US.
          PM me the address info - the shipping costs are about $3.00 US and I will throw in some extra goodies.

          I can get it out Tues or Wed.
          Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
          ...aisdhieort...dticcok...

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          • Once you get it, email me and I can send you all the updates (total about 6 meg).

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            • Alright stankarp will do that . I know there is one update to diplomacy . Should be great . Everyone so far has posted that its more than a mod . Medmod2 gave me a run for awhile but made friends with strong Civs and spend alot of gold on tech shopping which helped me get back into the game . I dont think this will work in AOM.
              Thats why you have posted that human to AI diplomacy has to be hard work in AOM to keep game balance and make you think many turns ahead as if you were playing a chess match

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              • stankarp,

                i got your updates via email. looking over the slic I think with te playtest some can be removed like martin's good slics, forts for ai, and the airunits stuff that stuff has been put into the playtest.

                i'll post a thread fot a succesion game and set up, looking to start it this weekend.
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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                • One thing E, I change Martins forts for ai to watchtowers. Those fortifications simply became havens for the human as the ai never garrisons them. It was fairly important for AOM because of the supply rule.

                  I recommend doing the same for the playtest if possible.

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                  • good point. i'll check it out. I think there is much in AoM that should be made standard in ctp2.

                    thank you for your hard work.
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

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                    • Yes as watchtowers, it worked very well. The watchtowers do the job Martin intended without being anything more than a small pillage bonus to the human.

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                      • Originally posted by E
                        and the airunits stuff that stuff has been put into the playtest.
                        The air units stuff isn't in I just added some code but it isn't finished.

                        Originally posted by E
                        Yes as watchtowers, it worked very well. The watchtowers do the job Martin intended without being anything more than a small pillage bonus to the human.
                        The forts where supposed to connect the land of the AI, and that isn't either. However as the AI now settles more closely (a strategies.txt change by the way), it isn't really needed, even if it would be nice if the AI would build them.

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

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                        • i saw the ai playing pretty decently so I assumed they were in. I stand corrected then.

                          then stan's watchtower code might be a useful add-on then. I was thinking of adding a "somewhat blank" improvement called a claim so that players can just grab squares at a time. but if the watchtower code is there then I'll stay with that.

                          I did mod for bombers to be immobile long range bombard units via peter triggs code but i noticed his notgrouping of immobile units coe doesnt work.
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

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                          • In AOM we went back to the Cradle setting of 3 tile between ai cities and they build/get empires of up to 40 cities plus.

                            The watchtowers are important because the AI will not disband found cities. Also, very important for the AI who captures other ai cities. Usually 2 ai per game will go on the war path and capture several ai cities. I have seen them then gradually connect those cities to their own empire.

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                            • Is there a way to zip files of AOM into main CtP2. Have the disc along with diplomacy update. Would be faster and less chance of moving files to wrong place.
                              Have Winrar. I think when I was coping and pasting must did sometging wrong. Did one file at a time.
                              Have downloded mods like Cradle along with Mod manger and it was a snap. But I have worked around CtP2 file system before so should get it. Just have to be carful

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                              • Did try to zip files to place AOM and overwirte old ones but only would place a whole new file within a file.

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