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  • #91
    Originally posted by stankarp

    Update will be available within 48 hours unless there any problems. A full new file at Apolyton also.
    damn' i won't be able to get my current game finished in that time

    btw, two more minor flaws i noticed:

    - i just got that sailing around the world feat of wonder though i'm about halfway (EDIT: wanted to attach pic, apolyton says its too big)

    - when i find copper in the jungles it comes in bundels of crooked shaped yellow thingies... otherwise it seems to act like the copper i find in deserts
    Last edited by Zaphod Beeblebrox; August 10, 2005, 13:29.

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    • #92
      Originally posted by Zaphod Beeblebrox
      btw, two more minor flaws i noticed:

      - i just got that sailing around the world feat of wonder though i'm about halfway (EDIT: wanted to attach pic, apolyton says its too big)
      That's normal if you significantly changed latitude. If the map is tall enough it's possible to sail around the world simply by going from top to bottom.

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      • #93
        Quick reply.

        I am uploading the Diplomacy Update now.

        Certain key resources appear more than once on different terrain types, copper, iron, horses etc. This is to ensure there are a fair sprinkiling of those goods available.

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        • #94
          awesome stankarp

          You seem to have decent programming skills. any chance you'll help with the source code?
          Formerly known as "E" on Apolyton

          See me at Civfanatics.com

          Comment


          • #95
            THE UPDATE IS HERE

            Go to:



            and click on;

            "Click Here toDownload the AOM DIPLOMACY UPDATE"

            and choose save from the options and save to a convenient location.

            Installation instructions for the AOM Diplomacy Update.

            The DiplomacyFolder Zip contains two main folders, default and english.

            1) REPLACE the entire aidata folder in ctp2_data/default folder of your AOM game folder with the aidata folder in the default folder in the Diplomacy Update.

            2) REPLACE the entire gamedata folder in ctp2_data/default folder of your AOM game folder with the gamedata folder in the default folder in the Diplomacy Update.

            3) REPLACE the entire gamedata folder in ctp2_data/english folder of your AOM game folder with the gamedata folder in english folder in the Diplomacy Update.

            4) Replace the entire tiles, tiles default_ctp2 and tile explanation.txt of your AOM game folder with those in the default/graphics folder of the Diplomacy update.


            5) Copy the CONTENTS of the pictures folder in default/graphics/pictures in the Diplomacy Update into the ctp2-data/default/graphics/pictures folder of your AOM game. Overwrite if prompted.

            These instructions are also included in the update. Remember, you have to start a new game now, old games will not function properly.

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            • #96
              Note: people who have downloaded AOM from Apolyton do not need to do it again. I provided complete replacement folders of the 3 main folders default(aidata and gamedata) and english/gamedata to try to make sure there are no ommissions.

              You seem to have decent programming skills. any chance you'll help with the source code?
              by E.

              I only have an adequate knowledge of SLIC, AOM is the product of a lot of trial and error and with some key bits of code from Apolyton SLIC experts. With those bits of code (some as little as 15 lines) I put together several slic files of up to 2000 lines. The experts would say some of it it is clumsilly written, but it works. It scared the pants of some people used to the usually passive or semi passive AI and put people under pressure to think and develop a strategy within a time frame.

              I know nothin about C++.

              To be honest E, two other people have already commented at ACS how little buzz there was when AOM was actually released and I got more much more flak when I went public with AOM than response when AOM became available. My last 7 emails and PM's to Apoly SLIC experts in the last 2 months asking for help to check over small key peices of my diplomacy code have been unanswered. Fromafar did help as he always does (thanks) but has limited knowledge of diplomacy slic.

              I am totally drained now and think I need a holiday away from modding. e.g. I sat myself in my cave and did 3500 frames for unit sprites in 5 weeks over Christmas for which my wife as never forgiven me

              I am now going to a friends place to deliver an entire copy of my AOM game file to a friend to upload to his site temporarily so that Dan can download it and post it as the replacement for the current file which had the ommissions in it. It will be slightly bigger but it will remove the need for copying and pasting files into folders. There will be one copy and paste and create shortcut.

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              • #97
                Got my CTP2 and AoM discs from stan (thanx again!). Now looking forward to revisiting this game. I will take every nasty thing I said about CTP2 if its good. Actually, the fact that there is such a movement of modding and community happening I already recant.

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                • #98
                  Yup, take back all the criticism I had for CTP2. But really, only because of the work by the modding community. Its funny how fans can take broken games and fix them up to make them brilliant.

                  Now if only developers would learn to do the same

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                  • #99
                    Does this mod require the Activision 1.1 patch or the Apolyton patch? Or none?

                    Edit: Activision patch is required.
                    Last edited by Unspeakable Horror; August 19, 2005, 15:06.
                    The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.

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                    • stankarp
                      when I try to use the rulesets change that fromafar did..
                      by Fromafar
                      More or less in revision 334. Not much of a description, though.

                      When you have this revision and run the game once, userprofile.txt will have been expanded with a new 'RuleSets' line. On this line, you may add a list of directories that are searched before the regular ..\..\ctp2_data directory when looking for files.

                      Example: when testing AOM with the playtest version, I have something like

                      code:--------------------------------------------------------------------------------RuleSets=..\..\Mods\AOM;..\..\Ctp2_orig_data

                      AOM doesnt run, which could be a problem on my end. However, from what fromafar said when using the rulesets the game will look in AOM and look for the files. But I see that you have all the files relabelled AOM and the normally labeled files are not AOM but the original game. Do you have a readme for using the rulesets?
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

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                      • No, I cannot advise anything. I have had my hands full doing AOM and have not tried doing anything with other uses or functions, source code etc.

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                        • It is difficult to advise without knowing your exact setup.

                          I have installed the original game (patched to 1.1, but otherwise unmodified), the full AOM distribution (+ patches), and the playtest in 3 separate directories. On top of that, I have a 4th directory tree for additional modifications.

                          The Rulesets line in my playtest\ctp2_code\ctp\userprofile.txt contains the - relative - paths of the additional modifications, the AOM distribution, and the original game, in that order. Execpt for the modified uidata\layouts\*.ldl files, which I have copied to the additional modifications, I am not using the data files of the playtest at all. There just are too many text file incompatibilities to sort out. Unfortunately, this means that some buttons do not have text. But I usually can guess, or just avoid the button.

                          Regarding the relabelled AOM files: check the contents of the AOM\ctp2_data\default\gamedata\gamefile.txt. If the names in there are the relabelled ones, it should work. If the names in there are the original ones, you may have to use modswapper or modmanager to update it with the contents of AOM_gamefile.txt.

                          However, there is a possibility that it will only work with some of my uncommitted - under test - local source code modifications. Just let me know if anything goes wrong.

                          Comment


                          • Originally posted by Fromafar
                            However, there is a possibility that it will only work with some of my uncommitted - under test - local source code modifications. Just let me know if anything goes wrong.
                            I've been using it to test the linux version (so I can use the data on the Windows partition) and it works for that, so it doesn't work only for you.

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                            • Well, I took the files of AOM put them over an installation of CTP2, then I put the test files of the playtest over it, and it works, well the slic engine complains about some missing string, but you can start a game, and in fact I was able to play one turn - no problem. I don't see where the incompatibilities are, well except for some missing strings.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

                              Comment


                              • Originally posted by Fromafar
                                Unfortunately, this means that some buttons do not have text.
                                That's not such a big problem, just extract the modified and new strings from the modified text files and put them into a seperate file not a big deal with TortoiseMerge. And then remove all the relabled original string files from Strings.txt and add your new string in front of all the other string files and vola no missing text.

                                To demonstrate that this is very easy here is such a file pair. It goes into your ..\ctp2_data\english\gamedata\ directory.

                                -Martin
                                Attached Files
                                Last edited by Martin Gühmann; September 1, 2005, 12:21.
                                Civ2 military advisor: "No complaints, Sir!"

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