Originally posted by Martin Gühmann
But that isn't a problem of the Playtest only.
But that isn't a problem of the Playtest only.
Code:
player[0] = city[0].owner; if (IsHumanPlayer(player[0]) ...
With the playtest release, the condition will never be executed, because the invalid player[0] reference is replaced with 0 (= barbarians, when interpreted as a player).
Of course, the best solution is to correct the Slic code and use
Code:
if (IsHumanPlayer(city[0].owner) ...
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