Announcement

Collapse
No announcement yet.

Possible bug in Apolyton pack

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Possible bug in Apolyton pack

    Forgive me if this is a stupid question, but I'm new to CtP2 modding and I expect to ask a few more before I feel confident.

    I am using a barely-modded version of the Apolyton pack, and I'm noticing that it's giving me 2 settlers at the start of a game, and if I found a city with the first one, the second one refuses to follow orders. It gets a mind of its own and mostly tries to return to my city, after maybe making a few token moves along the path I have ordered it to follow. The only way to stop it is to disband the settler.

    WTF?

  • #2
    I forget what causes it... but heres how to stop it.

    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #3
      Cool, thanks

      Comment


      • #4
        A new one

        I found a new issue. Every fifth or sixth turn or so I'm getting nonsensical message boxes, telling me that Global Warming is happening before I've even discovered Gunpowder, or sometimes it's just the current year and a foreign city name.

        Sometimes it also says "sir, the (insert nation name) are meeting our diplomats on even ground" or something like that, a message which doesn't make sense when it randomly appears and which I can't quite figure out the purpose of anyway (plus it's not capitalized )

        Any ideas?

        Comment


        • #5
          The first one is a bug in CTP2. You can ignore it, after some time it disappears.

          The second one is a feature from Diplomod, I think it should create some atmosphere.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • #6
            The first one is a bug in CTP2. You can ignore it, after some time it disappears.
            I was hoping it would.

            The second one is a feature from Diplomod, I think it should create some atmosphere.
            Atmosphere is one thing CTP2's diplomacy is in dire need of, no doubt. I'm just unclear on its meaning. Is it telling me that my nation and theirs are roughly equivalent in size/power?

            Comment


            • #7
              Maybe it should tell you that they respect you and treaties are more likely. But I think there are some components of Diplomod that do not work as indended. At least it serves as decoration. If not more.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • #8
                I thought I saw a fix for the global warming message at one stage but I cannot find it.

                For me it happens turn 1, 10, 20, 30, 40, 50 and then stops.

                Comment


                • #9
                  I thought I saw a fix for the global warming message at one stage but I cannot find it.

                  For me it happens turn 1, 10, 20, 30, 40, 50 and then stops.

                  Comment

                  Working...
                  X