Originally posted by MikeLynch
That does look nice.
But I have to ask: can anything be done about that targeting reticle that indicates an active unit? I'm not too fond of it, as it seems to clash with the isometric layout in a way that ToT and Civ3 do not.
That does look nice.
But I have to ask: can anything be done about that targeting reticle that indicates an active unit? I'm not too fond of it, as it seems to clash with the isometric layout in a way that ToT and Civ3 do not.
rawSelectionBrackets. It is using 4 MAPICON_BRACKET# constants from TileSet.h. So, I assume there are 4 parts somewhere in the .til files in ctp2_data\default\graphics\tiles.
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