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Rogue Settler in Apolyton Pack

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  • Rogue Settler in Apolyton Pack

    Hey, just wondering if anybody has encountered this problem, or if it's a known bug. Started my first game with the Apolyton Pack yesterday, and it started me with two settlers. Built a city fine with the first settler but the second one just started acting strange. I'd give him a command to move and he'd take the first step and then the next turn the AI would take control of him and move him back into my initial city, then for the next three or four turns he'd pop his head out in a random direction only to pop back in to the city again. I asked a buddy about this and he said the same thing happened to him with the Apolyton pack.

    Is this a known thing? Anybody else encounter it?

  • #2
    Yeah its a known bug. Put the sleep command on him at the end of the turn.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #3
      Okay, cool. And putting the sleep command on him will end his cycle so I can move him somewhere the following turn?

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      • #4
        Yep.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #5
          Thanks.

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