Just another possible idea... but I lack the ability to do the SLIC programming....
How about setting the civlizations in categories..
say the first 5 civs human
the next 5 orcs
the next 5 elves
the next 5 undead, etc.
then have a class setting built in (this is the SLIC part) that makes them follow new tech trees for each race...
these new tech trees running new units for each one...
thus creating a RACE specific tech tree for each race and race specific units that advance through time for each race... hell even tilesets for the races for cities etc.
it'd be a BIG BIG BIG undertaking yes I know...
but I can do quite a bit of graphic editing myself and the *.txt modding parts for unit stats research requirements etc.
but I am clueless on the SLIC part...
basically, I figure you could run 6 versions of the game at the same time in 6 different configurations in the gamedata folder, each race having its own set of files for the tileimp.txt, advance.txt, units.txt etc...
the only REAL SLIC programming would be the file that determines what race you are off the very start
How about setting the civlizations in categories..
say the first 5 civs human
the next 5 orcs
the next 5 elves
the next 5 undead, etc.
then have a class setting built in (this is the SLIC part) that makes them follow new tech trees for each race...
these new tech trees running new units for each one...
thus creating a RACE specific tech tree for each race and race specific units that advance through time for each race... hell even tilesets for the races for cities etc.
it'd be a BIG BIG BIG undertaking yes I know...
but I can do quite a bit of graphic editing myself and the *.txt modding parts for unit stats research requirements etc.
but I am clueless on the SLIC part...
basically, I figure you could run 6 versions of the game at the same time in 6 different configurations in the gamedata folder, each race having its own set of files for the tileimp.txt, advance.txt, units.txt etc...
the only REAL SLIC programming would be the file that determines what race you are off the very start
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