I'm sure these questions have been asked before but I didnt see it in the mod resources. A lot of these came from Martin's flaglist, but it doesnt have much details. Can anyone explain what these unit fuctions do or where to find info on them?
IsTrader
NeedsNoSupport
AssistedDrops
SettlerSlaveRaids
CreateParks
CanInjoin
IsSpecialForces
NotAffectedByLandMines
BonusFood
CanRustle
GovernmentType
CreateRift
CanCloak
TransformPartial
SettleBuilding - does this build time imp? and can you do it AI civs
ShieldHunger - does this mean we can make it cost shields per turn?
FoodHunger - does this mean we can make it cost food per turn?
BRange - IS this bombard Range? Doe sthis mean we can do ranged artillery bombardment like civ3?
CantMove - Is this like the immobile flag Solver was working on? can it still attack?
thanks
IsTrader
NeedsNoSupport
AssistedDrops
SettlerSlaveRaids
CreateParks
CanInjoin
IsSpecialForces
NotAffectedByLandMines
BonusFood
CanRustle
GovernmentType
CreateRift
CanCloak
TransformPartial
SettleBuilding - does this build time imp? and can you do it AI civs
ShieldHunger - does this mean we can make it cost shields per turn?
FoodHunger - does this mean we can make it cost food per turn?
BRange - IS this bombard Range? Doe sthis mean we can do ranged artillery bombardment like civ3?
CantMove - Is this like the immobile flag Solver was working on? can it still attack?
thanks
Comment