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Units from improvements SLIC?

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  • Units from improvements SLIC?

    I was ust thinking the other day about a way to replicate strategic resources and was wondering if it was possible to:

    Have unique tiles with resources on it (i.e. a desert with oil patch on it)

    You then build a Tank Factory only on those tiles when tech available

    To build a tank you select the tank TILE IMPROVEMENT (as upgrade to tak factory and cant be built unless you have a factory on it) and it costs Pw

    but this is the SLIC question: is it then possible to have the TANK TI automatically removed/pillaged and create a Tank unit in its place?

    I think the AI can handle the TI part although it wont know its building tanks but the one disadvantage is that the AI might not be able to actively seek out theses resource tiles...

    thoughts???
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  • #2
    look at the alex the great scenario there is code there which may help.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

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    • #3
      Would it be possible to take it one step further - if the trade good/resource is traded with another nation could you then enable them to start producing trade good specific weapons/buildings?

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