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  • #16
    Awesome J!

    Great work and research. Bytheway which bugs did you fix?

    how do you recomend we change this?

    I guess we can do it the civ3 way...create a tile improvement (or maybe use goody huts) to generate barbarian units until they are taken by a player

    Look only for tiles not owned but may be visible

    I hope you are interested in giving the barbarians a good adjustment. Maybe a combination of the unseen areas, the u-owned tiles, and using goody huts or barbarian camps would be cool.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

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    • #17
      Originally posted by E
      Great work and research. Bytheway which bugs did you fix?
      I didn't fix any, I just found some . I'll refrain from changing anything for the moment - I think I'll set up a poll on the subject.

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      • #18
        Well, I posted a poll here (In the wrong forum ).

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