Good day, personoids.
I come before you today bearing questions. These questions concern a method of implementing canals during gameplay.
I have quite frequently gotten rather annoyed with games, loaded the editor, and built a section of beach to create a canal. But I like getting a score, and having to using the cheat menu to build canals is cruel and inhuman.
Now, we can built canals without having to invoke some cheat code on good ol' Mother Earth. We use bulldozers and explosives. Or a whole mess of slaves who we dont mind drowning occasionally. You could probably use a glancing blow from an asteroid to make a really cool looking canal, too.
Point is, you should be able to make 'em. Little ones in the ancient period, wider ones in the modern period.
Now, in terms of getting it into the game as a tile-improvement, is it plausible that these two tile improvements could be loaded into the slots above the Undersea Roads? You'd have:
1. (at about the time you could dig mines) a little canal which would look like a river, and which maybe triremes and the like could navigate.
2. (at the modern age, tanks/troop carriers) a wide canal, capable of any seagoing vessel's transit
3. (with the normal advances) Undersea Roads (as normal.
Obviously, some sleight of hand would have to be done to get the improvements to work on land tiles instead of water tiles, while getting them to appear on the Water/Ocean tab.
The only issue I see with following this through is this: if boats can move through a land tile using a canal (as a land unit would move through an undersea road), would it then cause an issue if you moved a proper land unit into the square?
I won't mention anything about bridges here. Suffice to say, I'm thinking about them.
So... at all feasible? I've seen terrible issues at hand just trying to turn maglevs into highways. Anyway, your thoughts on this matter, if I may.
Yours with melatonin infringed-knees,
Dexsquab the
I come before you today bearing questions. These questions concern a method of implementing canals during gameplay.
I have quite frequently gotten rather annoyed with games, loaded the editor, and built a section of beach to create a canal. But I like getting a score, and having to using the cheat menu to build canals is cruel and inhuman.
Now, we can built canals without having to invoke some cheat code on good ol' Mother Earth. We use bulldozers and explosives. Or a whole mess of slaves who we dont mind drowning occasionally. You could probably use a glancing blow from an asteroid to make a really cool looking canal, too.
Point is, you should be able to make 'em. Little ones in the ancient period, wider ones in the modern period.
Now, in terms of getting it into the game as a tile-improvement, is it plausible that these two tile improvements could be loaded into the slots above the Undersea Roads? You'd have:
1. (at about the time you could dig mines) a little canal which would look like a river, and which maybe triremes and the like could navigate.
2. (at the modern age, tanks/troop carriers) a wide canal, capable of any seagoing vessel's transit
3. (with the normal advances) Undersea Roads (as normal.
Obviously, some sleight of hand would have to be done to get the improvements to work on land tiles instead of water tiles, while getting them to appear on the Water/Ocean tab.
The only issue I see with following this through is this: if boats can move through a land tile using a canal (as a land unit would move through an undersea road), would it then cause an issue if you moved a proper land unit into the square?
I won't mention anything about bridges here. Suffice to say, I'm thinking about them.
So... at all feasible? I've seen terrible issues at hand just trying to turn maglevs into highways. Anyway, your thoughts on this matter, if I may.
Yours with melatonin infringed-knees,
Dexsquab the
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