messing with the strategies is helping out too
strategies and goals tell the AI e.g. how many units they should keep in their cities, use them for exploration, offense, defense etc. -- as I mentioned above: if they keep strong garrisons in their cities and use lots of single units for exploration it will take them more time to stack their first Frenzy army.
might want to package something with that
.Of course everything should be properly packaged in my "Modern Times Mod" if I ever manage to get an "AE-version" running and playable. Currently I am experiencing different forms of crashes/freezes/error messages with every playtest release -- probably I should rebuild the entire thing from ground up based upon a more/less "final" AE (a little more documentation on all the new functions/features would be helpful though). But this is a very long term project -- on the other hand having "tested" Civ IV and being unable to run an entire game on my PC like so many other users has renewed my interest in CTP II
(Civ IV, until crashing on my computer runs almost as slowly as my CTP-II-offical patch-version of the "Modern Times Mod", which I have classified myself as unplayable
-- Civ IV is waiting for a major update or something or nothing in it's box).
visible capitol slic ... but cant find it on your site
well this might lead to the necessity of an array of arrays, which IIRC is impossible in SLIC, so it would possibly lead to the necessity of some workaround which is even more complex ...
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