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  • #16
    ... one MedMod2 folder contains a ctp2_data folder inside another ctp2_data folder and CTP2 doesn't. Maybe MedMod2 expects that?
    No, this shouldn't be the case. All the modded files (with the "prefix" MM2_*.*) should be in
    Code:
    ...\Call To Power 2\ctp2_data\default\gamedata
    and
    Code:
    ...\Call To Power 2\ctp2_data\default\aidata
    and
    Code:
    ...\Call To Power\ctp2_data\languagefolder(e.g. english)\gamedata
    Additional sprites need to go to
    Code:
    ...\Call To Power 2\ctp2_data\default\graphics\sprites
    and pictures to
    Code:
    ...\Call To Power 2\ctp2_data\default\graphics\pictures
    There should remain no MedMod- (or any other Mod's) files outside this structure.
    The missing government-advances indicate that MM2_Advance.txt can't be found in the one and only ...\default\gamedata folder.
    -- Edit: I am not sure about this one, but as far as I remember the tutorial SLIC (tut2_main.slc) is included by the hard-coded game engine when you play at "beginner"-level. In this case it would be clear that it can't find the default governments because MedMod introduces different governments. If I remember more or less correctly trying to play MedMod at a higher level could help - there's also a userprofile-option "TutorialAdvice=No", maybe this would deactivate tut2_main.slc, too (otherwise you would need a modded tut2_main.slc but no Mod provides that because all the modders around assume that nobody wants to play Mods at "beginner" level ). end Edit --
    As for loading a saved game: Whenever something has been changed in the SLIC (*.slc) and database (*.txt) files you need to reloadslic (press the apostrophe-key »'«, the chatbox appears, type »/reloadslic« and enter). You need to do that because all SLIC and database-information is stored in the savegame - therefore you always keep the SLIC and DB-values you started the game with until you /reloadslic. Note that sometimes/often reloadslic doesn't work properly in the sense that it doesn't (and cannot) always reconstruct the information kept in arrays and variables in the way it is intended and needed for a particular Mod.
    I recommend putting all MM2_*.*-files into the matching folders as listed above, not to change any of the file's content, and trying to start a new game with DebugSlic=No, if error messages still pop up re-check if all files included in the MedMod-ZIP-packages are placed exclusively in one of the folders listed above and try to launch a new game again (a note on *.tga and *.spr-files: If you get error messages about missing graphics or sprites you can put them into the according folder even during the game without the need of /reloadslic).
    I really hope you can get a game running and enjoy it - and I know this can be a little bit discouraging at the beginning . But you will certainly get used to it and in some years you can teach the next generation lessons about "how to get the stuff probably working".
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

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    • #17
      I guess that your problem is that you are starting on too low a difficulty level, as BureauBert is suggesting.

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      • #18
        Originally posted by BureauBert
        I am not sure about this one, but as far as I remember the tutorial SLIC (tut2_main.slc) is included by the hard-coded game engine when you play at "beginner"-level.
        That's wrong the tut2_main.slc is not included by the hard encoded game engine, it is part of the gamefile.txt as well as the sript.slc Wes just did not provide any modified version of this file.

        Originally posted by BureauBert
        As for loading a saved game: Whenever something has been changed in the SLIC (*.slc) and database (*.txt) files you need to reloadslic (press the apostrophe-key »'«, the chatbox appears, type »/reloadslic« and enter). You need to do that because all SLIC and database-information is stored in the savegame - therefore you always keep the SLIC and DB-values you started the game with until you /reloadslic.
        That's wrong for the DB-values they are always loaded from the database otherwise you could continue your game on GoodMod that was saved on the original game, but in fact if you try something like this the game crashes. This is only an issure with strings.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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