Okay here is the idea. I have these unit values and i want to work out the value of all units, using the result of the 1v1 combat simulator. (attachment)
Ignore the 'ranged' values and ranged units, ignore the fact that one unit has more movement or vision than another or that one unit might have flanking (those all will be balanced manually afterwards). Use the starting point of 150 shields for a Warrior. I get some numbers but cant be sure if theyre right. Have i made a fool of myself again?
Ignore the 'ranged' values and ranged units, ignore the fact that one unit has more movement or vision than another or that one unit might have flanking (those all will be balanced manually afterwards). Use the starting point of 150 shields for a Warrior. I get some numbers but cant be sure if theyre right. Have i made a fool of myself again?
Code:
a/d/r firep. armor move vision cost support warrior 10/10/0 1 1 1 1 150 archer 10/10/20 1 1 1 1 hoplite 10/15/0 1 1 1 1 samurai 20/10/0 1 1 1 1 mounted archer 10/10/20 1 1 4 2 pikemen 10/25/0 1 1 1 1 catapult 10/10/30 1 1 1 1 knight 25/15/0 1 1 3 2 infantryman 20/35/0 2 1 1 1 facist 25/35/0 2 1 1 1 cavalry 35/20/0 2 1 4 2 cannon 10/10/50 2 1 1 1 machine gunner 40/30/0 2 1 1 1 artillery 10/10/70 3 2 3 2 tank 50/35/0 3 2 5 2 marine 60/40/0 2 1 1 1 paratrooper 60/40/0 2 1 2 3 mobile SAM 10/10/80 3 2 3 2 hover infantry 80/50/0 3 2 5 3 fusion tank 65/45/0 4 3 8 3 war walker 10/10/95 4 3 5 3 leviathan 90/100/0 4 3 10 3
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