I am a bit confused about the tileset index numbers.
I assumed that in tileimp.txt, tilesetindex 3 means TI number 3 in the Tile Viewer. However, this does not appear to be the case, eg
(quoting from Hex's Cradle CRA_Tileimp.txt)
-pasture(no tileimp number) is tilesetindex 3 but TI number 1 is what appears.
-farm (tileimp no 1) is tilesetindex 5 but TI number 3 appears.
-advanced farm (tileimp no 2) is tilesetindex 8 but TI number 6 appears.
-fortifications (20) is tilesetindex 82 but ti number 32 appears.
-watch tower(tileimp 23) is tilesetindex 77 but ti number 56 appears.
Can anyone explain the numbering system please.
I assumed that in tileimp.txt, tilesetindex 3 means TI number 3 in the Tile Viewer. However, this does not appear to be the case, eg
(quoting from Hex's Cradle CRA_Tileimp.txt)
-pasture(no tileimp number) is tilesetindex 3 but TI number 1 is what appears.
-farm (tileimp no 1) is tilesetindex 5 but TI number 3 appears.
-advanced farm (tileimp no 2) is tilesetindex 8 but TI number 6 appears.
-fortifications (20) is tilesetindex 82 but ti number 32 appears.
-watch tower(tileimp 23) is tilesetindex 77 but ti number 56 appears.
Can anyone explain the numbering system please.
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