Yes, after giving civ3 C3C some playing time and after I had gotten a new computer, I decided to give some of the Cradle files a tweak and give it a runthu...
It's great to be back - stacked combat is the best. C3C does offer the means to group move units
, but its a poor substitute
I gotta say, C3C is a very good game, but as usual, it sinks after the Medieval Age - the lack of greater levels of tile improvements is a definite minus. Infinite rails suck, as does corruption...
The two areas where C3C is clearly better is in diplomacy and in strategic goods - but that is all.
Playing as a scientific/agricultural civ elimiminates much of the need to tech whore, as well as making a beeline to Great Library (and Knights Templar for military expansion)...but I find I'm playing the same game over and over.
There is so much that CTP2 does better, in terms of player decisionmaking, and it is in the area of military manuvers and deployment that it clearly outshines C3C. I have to constantly maintain an outer perimeter of scouts. I have to balance military construction with city improvement, as well as PW management while in a hot war. I don't know how many times I have to shift forces toward potential threats, and split forces against those threats. It's like a dance.
I love reduced healing ability in my cities. Suddenly, troop deployment is critical because I do not get to resurrect them in one turn at a city - and forts are so expensive to build...
Sure, CTP2 has it's flaws, but I cannot play it on cruise control like I can C3C.
I'm playing with the house rule to keep every city I conquer. It makes for slow expansion because of the cap, and if I encroach into enemy territory, the captured city has to be fully garrisoned because that city will get hit and hit hard. Right now the Hittites have three full 12-stacks next to one of the cities that I recently took, so it's 'bunker down' until help arrives. The city has already been hit twice and barely hung on even with a full garrison.
I had the same thing happen on the opposite side of my empire against the Turks. I lost the city and managed to take it back though.
I'm using the base 1.30 files as well as the textfile alts that I made through 1.35. So there are several SLICs that I'm not using (City Xpansion, Better AI, Visible Wonders, Pirate, Partisan) The game has not crashed up through turn 450. And on my new computer, turns run quicky.
The revised base files are at my site and are labeled 1.3 (I haven't been able to activate the website edit program to alter my site) The 1.35 files are also still up, but I feel that the current 1.3 files offer the most stable version of Cradle.
It's great to be back - stacked combat is the best. C3C does offer the means to group move units
![thumbs-up](https://apolyton.net/core/images/smilies/thumbs-up.gif)
I gotta say, C3C is a very good game, but as usual, it sinks after the Medieval Age - the lack of greater levels of tile improvements is a definite minus. Infinite rails suck, as does corruption...
The two areas where C3C is clearly better is in diplomacy and in strategic goods - but that is all.
Playing as a scientific/agricultural civ elimiminates much of the need to tech whore, as well as making a beeline to Great Library (and Knights Templar for military expansion)...but I find I'm playing the same game over and over.
There is so much that CTP2 does better, in terms of player decisionmaking, and it is in the area of military manuvers and deployment that it clearly outshines C3C. I have to constantly maintain an outer perimeter of scouts. I have to balance military construction with city improvement, as well as PW management while in a hot war. I don't know how many times I have to shift forces toward potential threats, and split forces against those threats. It's like a dance.
I love reduced healing ability in my cities. Suddenly, troop deployment is critical because I do not get to resurrect them in one turn at a city - and forts are so expensive to build...
Sure, CTP2 has it's flaws, but I cannot play it on cruise control like I can C3C.
I'm playing with the house rule to keep every city I conquer. It makes for slow expansion because of the cap, and if I encroach into enemy territory, the captured city has to be fully garrisoned because that city will get hit and hit hard. Right now the Hittites have three full 12-stacks next to one of the cities that I recently took, so it's 'bunker down' until help arrives. The city has already been hit twice and barely hung on even with a full garrison.
I had the same thing happen on the opposite side of my empire against the Turks. I lost the city and managed to take it back though.
I'm using the base 1.30 files as well as the textfile alts that I made through 1.35. So there are several SLICs that I'm not using (City Xpansion, Better AI, Visible Wonders, Pirate, Partisan) The game has not crashed up through turn 450. And on my new computer, turns run quicky.
The revised base files are at my site and are labeled 1.3 (I haven't been able to activate the website edit program to alter my site) The 1.35 files are also still up, but I feel that the current 1.3 files offer the most stable version of Cradle.
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