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Ultra Large Maps on CTC?

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  • Ultra Large Maps on CTC?

    How do you create and use the ultragigantic map with CTC? The "regular gigantic" just seem to small to fool with after being used to the very large ones.

  • #2
    I suggest you check out the GoodMod ultragigantic maps, and see what changes were made (for example, see the files with prefix GM1_APOLUL_). Then you can create your own ultragigantic version of CTC in a similar way.

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    • #3
      there’s some variables in const.txt look for map height there
      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
      The BIG MC making ctp2 a much unsafer place.
      Visit the big mc’s website

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      • #4
        No, the map sizes are specified in map.txt, but there are other things you should change too (government city caps, etc.).

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        • #5
          Martin's already set it up for CTC:

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          • #6
            There are map size variables in const.txt and in map.txt
            which does the game use does it use both
            This is also the case with many other variables. Several examples are commented in the APOL_const.txt file from the Apolyton Pack.
            ·Circuit·Boi·wannabe·
            "Evil reptilian kitten-eater from another planet."
            Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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            • #7
              const.txt is used i researched the map size limit and it is these I changed.

              I attached a snippet

              # These map size settings must all be defined,
              # and in this order
              #
              MAP_SIZE_SMALL 26 52 2
              MAP_SIZE_MEDIUM 48 96 2
              MAP_SIZE_LARGE 64 128 2
              MAP_SIZE_GIGANTIC 70 140 2


              Note: don’t go to big there’s a limit. After the limit the ai totally messes up map generation. (home made maps are no effected)
              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
              The BIG MC making ctp2 a much unsafer place.
              Visit the big mc’s website

              Comment


              • #8
                Originally posted by The Big Mc
                const.txt is used i researched the map size limit and it is these I changed.

                I attached a snippet

                # These map size settings must all be defined,
                # and in this order
                #
                MAP_SIZE_SMALL 26 52 2
                MAP_SIZE_MEDIUM 48 96 2
                MAP_SIZE_LARGE 64 128 2
                MAP_SIZE_GIGANTIC 70 140 2


                Note: don’t go to big there’s a limit. After the limit the ai totally messes up map generation. (home made maps are no effected)
                Q1. What does the '2' do? I assume the first two numbers are the numbers of rows and columns (or columns and rows), but what is the third number the '2' in each case?

                Q2. Does map generation get progressively worse as you increase the map size or is there a sudden change at some point?
                ·Circuit·Boi·wannabe·
                "Evil reptilian kitten-eater from another planet."
                Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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                • #9
                  Q1: don't know on this one never tried to change it

                  Q2: there’s a sudden change you get past a limit and you get a checkerboard effect between land and sea tiles in certain locations.
                  "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                  The BIG MC making ctp2 a much unsafer place.
                  Visit the big mc’s website

                  Comment


                  • #10
                    In playing some MP games ive noticed if you add more land and continents you get less of the tiny islands all over. x2 giga map is more or less guarantees ****ty islands somewhere or little lakes all over if you add lots of land, x1.5 giga map is usually quite good.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • #11
                      Maquiladora clean it up this is a "family forum".

                      but you are describing the same bug
                      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                      The BIG MC making ctp2 a much unsafer place.
                      Visit the big mc’s website

                      Comment


                      • #12
                        Sorry - looks like I was handing out bogus info again... The 2 refers to the space layer - it's a leftover from CTP1. I thought that whole section was a leftover from CTP1, but perhaps not.

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                        • #13
                          const.txt is also full of some other good things to mod like pollution from nukes and the amount of slaves you can have in a city before rioting takes place
                          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                          The BIG MC making ctp2 a much unsafer place.
                          Visit the big mc’s website

                          Comment


                          • #14
                            Originally posted by The Big Mc
                            Maquiladora clean it up this is a "family forum".

                            but you are describing the same bug
                            I dont see any ****ing families

                            Agree also that there should be variable government city caps for different size maps, one for each size. It would need to be reflected in the empire manager so we know though.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • #15
                              Originally posted by Maquiladora
                              I dont see any ****ing families
                              Agree also that there should be variable government city caps for different size maps, one for each size. It would need to be reflected in the empire manager so we know though.
                              I have always wondered why this was not how it is done.
                              ·Circuit·Boi·wannabe·
                              "Evil reptilian kitten-eater from another planet."
                              Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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