It is my understanding that war discountent has nothing to do with war but rather with how many units you have outside of your cities at any given time. Is war discontent effecting all your cities or just the ones you conquered? Maybe someone working on the sourcecode can tell you exactly how war discontent works.
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Yes, EPW is right, you're confusing war discontent with conquest distress.Last edited by J Bytheway; June 6, 2004, 05:45.
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I asked a while ago for someone to look into the sourcecode about war discontent and how it works, heres the thread:
So,
total = (militaryUnitsOutOfCities - WarDiscontentMaxUnits) * WarDiscontentPerUnit
And then (per city): warDiscontent = total/number_of_your_cities
I'll try to track down 'AtHomeRadius' now.
Edit: Yuk. Basically, if an army is further than AtHomeRadius away from one of it's cities, it may contribute to some 'overseas' measure, but I can't find where this is used.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Ahhhh yes, I see what you mean.I only checked my conquered cities before, which all had war discontent... it's actually ALL of my cities that do. I have a very large contingent of troops guarding the border of a war-like Koreans, but we aren't at war.
I also had an army here and an army there out in the field in many different areas... some fortying my forts out in the frontiers, etc. I didn't realize this was such an issue... in Civ3 it isn't. Once I moved all my units into my cities the war discontent dropped to 0 for all cities. Excellent!
I have a few more questions to throw out there about this troop deployment issue... does this only come into play for land units? Does this affect the navy? I assume Diplomats don't count, but what about other special units?
I know that different governments having varying tolerance for martial law and that the government affects military support costs... but does a particular government affect war discontent? How many units have to be out in the field before war discontent starts rising?
Sorry for all of these rudimentary questions, I'm just used to playing Civ3 where this is not an issue."Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu
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I wonder if it can be modded to give a bonus for higher happiness...in order to add variety to gaming strategies...
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Originally posted by djpsychonaut
On an entirely unrelated note, I've noticed that increasing the number of farmers in a city increases happiness... why is that?
-MartinCiv2 military advisor: "No complaints, Sir!"
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So, government does not affect war discontent? One would think that a government like Technocracy or Communism wouldn't be as strongly affected as liberal governments like Democracy, Republic, and Virtual Democracy."Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu
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The general information you're after is here:
There are two fields in each government record that relate the government's type to the amount of war discontent it generates:
WarDiscontentMaxUnits - How many units you can have in the field before triggering war discontent.
WarDiscontentPerUnit - Amount of Unhappiness to be created by each additional unit in the field
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Here's another oddity I'm seeing with Happiness. I am attempting the Science Fiction/Gaia Controller Victory. It might be helpful for me to explain more about my world position... I'm by far the top nation in the world. I have the best military, economy, and am the most scientifically advanced. I am also using the Virtual Democracy gov't type.
Over the course of my building up the satellites, controllers, and obelisks, the other nations (even seasoned allies) have declared war on me. I'm not really surprised since they want to try to keep me from winning. Anyways, I'm using this as an opportunity to take new territory and help get me to the 60% global coverage mark.
Something strange that I noticed when I went to check out the Happiness for these newly conquered cities (and when I say newly conquered, I mean I just rolled in with my Fusion Tanks) is that there is a POSITIVE value for Conquest Distress. I'm seeing a +4!!! People are that ecstatic to be CONQUERED???
It's certainly nice to be on the winning team, but does the game take that into account??Last edited by djpsychonaut; June 19, 2004, 17:37."Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu
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Originally posted by djpsychonaut
Something strange that I noticed when I went to check out the Happiness for these newly conquered cities (and when I say newly conquered, I mean I just rolled in with my Fusion Tanks) is that there is a POSITIVE value for Conquest Distress. I'm seeing a +4!!! People are that ecstatic to be CONQUERED???
It's certainly nice to be on the winning team, but does the game take that into account??
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