Source: Announcement
Press
Release
Source: Gamespot Preview
Source: IGN Preview
SAME GRAPHICS ENGINE
... with improvements. "'Cities' influence over the surrounding
landscape increases as their populations grow."
Source: Gamespot Preview
GAMESPOT PREVIEW
(28 June 2000, 12:29 EST)
Two days, two previews equals information overload which, in this
instance, may not be such a bad thing. Yesterday, GameSpot posted their
own preview
of
Call To Power II.
"[The] screenshots show off the overall higher level of detail of the game's 2D environments and units, but the bulk of the changes to the game comes in the form of gameplay tweaks", reports ZDNet's Sam Parker.
"[The] screenshots show off the overall higher level of detail of the game's 2D environments and units, but the bulk of the changes to the game comes in the form of gameplay tweaks", reports ZDNet's Sam Parker.
Source: IGN Preview
IGN PREVIEW UPDATE
(27 June 2000, 21:16 EST)
It's been six weeks since the first installment, but today IGN updated
their preview.
CTP2 VS. CIV2: `UNFAIR COMPARISON`
(29 October 2000, 12:23 EST)
That's what Pyaray, the latest member of Activision's CTPII team to
join in our forum discussions, stated in
response to Monkey's question as to how the sequel compares to the
original and even MicroPROSE's Civilization II.
"Civ2 didn't have nearly as many graphics as Call To Power 2", Pyaray explains. "And graphics takes horsepower. Turns can take a long time if the enemy has a lot of units to move. I don't think I can give you any more of a satisfactory answer than that. I will say in my experience I haven't noticed autosave taking a significant amount of time, but I have never honestly clocked it or anything. Another thing I will say is that things are cached, the first time you access any screen it takes longer than all subsequent calls to it."
On a sidenote, Pyaray also commented on the possibility of a new graphics pack for CTPII after its commercial release.
"I haven't been here at Activision long enough to be sure of how they do it, but my experience from other companies is that add on packs are almost always decided upon based on public response of the release. So I don't think anyone can answer that question right now."
"Civ2 didn't have nearly as many graphics as Call To Power 2", Pyaray explains. "And graphics takes horsepower. Turns can take a long time if the enemy has a lot of units to move. I don't think I can give you any more of a satisfactory answer than that. I will say in my experience I haven't noticed autosave taking a significant amount of time, but I have never honestly clocked it or anything. Another thing I will say is that things are cached, the first time you access any screen it takes longer than all subsequent calls to it."
On a sidenote, Pyaray also commented on the possibility of a new graphics pack for CTPII after its commercial release.
"I haven't been here at Activision long enough to be sure of how they do it, but my experience from other companies is that add on packs are almost always decided upon based on public response of the release. So I don't think anyone can answer that question right now."