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  • #31
    Just tested it and it certainly helps. Also increasing the settle score to around 900 helps too, although an insufficient score doesn't always stop settling. I think the AI may be settling anyway to bridge gaps in it's borders, or perhaps it just got tired of waiting.

    Anyway I think another problem is that when a tile is closer than the minimum settle distance to another city it's score only get's halved, which is why exceptionally high scoring terrain (plains or grass with rivers) is often settled at any distance. I haven't checked this but it seems to be what's happening, see the screen shots above. I wonder what would happen if this score was also set to zero. Meaning you could only find tiles scoring above 0 above the minimum settle distance.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #32
      Sounds reasonabibble to me.

      How do you get that view that shows you the AI's tile-evaluation?

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      • #33
        Type /debugcells in the chat window. The chat window can be opening with '
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #34
          Originally posted by Maquiladora View Post
          And why does the AI ignore minimum settle distance after the initial phase, this needs to be enforced stronger.
          I vaguely remember finding some issues with the function that handles city growth. I will try to look up if I only added some todo remarks or did actual modifications.

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