Whenever a city is attacked, it loses one population, right? If you attack a city multiple times in a turn, then it will lose a population each time. If you have 5 guys who each attack once, then immediately retreat, you can kill-off 5 population in a single turn.
Is there any way to prevent this from occurring? Do city-walls prevent population-loss from assaults? Could it be changed so that the city only loses a population if a defender dies? (A defender would only die if the attacker brought enough forces to constitute a threat, and was willing to commit to a long enough battle to get a kill, and so would likely suffer losses too)
Also, how much less would you respect me as a person if I took around a cheap stack of horse-archers and systematicly depopulated enemy cities that I couldn't conquer? (I'm sure I'm not the first person to have thought of this though.)
Is there any way to prevent this from occurring? Do city-walls prevent population-loss from assaults? Could it be changed so that the city only loses a population if a defender dies? (A defender would only die if the attacker brought enough forces to constitute a threat, and was willing to commit to a long enough battle to get a kill, and so would likely suffer losses too)
Also, how much less would you respect me as a person if I took around a cheap stack of horse-archers and systematicly depopulated enemy cities that I couldn't conquer? (I'm sure I'm not the first person to have thought of this though.)
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