Hexagonian released a new version of his famous "Cradle" mod a few months ago, and I'd like to share my first experience playing it with the many readers of this forum. I've decided to call this an "AAR" since that's what the civ4 types call these threads over at cfc. I'm not sure what pirates have to do with civ, but whatever floats your boat.
I'll try to update in 50 turn intervals.
Settings:
12 Civs
Impossible
Max Barbs
Pollution on
All sliders at 50% except for Goods, which is at 70%
Here's the start:
Oh Goodie, lots of Grassland Let's see what I get from the hut:
Nice, a slinger!
A great deal of exploring follows, I build 4 nifty scouts and find a number of units and a couple of settlers! We found our 2nd city:
We meet our neighbors soon after:
and we exchange maps:
They aren't doing too badly. They have the same number of cities as I do by turn 25:
We finally finish astronomy, which lets you build stonehenge. Not going to try it on impossible though. Next up is agriculture.
The exploring continues for many turns, and then we finish researching agriculture:
We will need those Projectile Weapons to fight off these guys :
Luckily they wander away after a few turns...
Exploration is very beneficial, we get three techs from ruins over the course of 50 turns:
We also get this guy, who should greatly speed up our efforts to push back the fog:
(The horse, not the scout)
And our empire at turn 50:
A good start I think. My goals for the next 50 turns is to begin terraforming+farms and expand to 10 cities.
I'll try to update in 50 turn intervals.
Settings:
12 Civs
Impossible
Max Barbs
Pollution on
All sliders at 50% except for Goods, which is at 70%
Here's the start:
Oh Goodie, lots of Grassland Let's see what I get from the hut:
Nice, a slinger!
A great deal of exploring follows, I build 4 nifty scouts and find a number of units and a couple of settlers! We found our 2nd city:
We meet our neighbors soon after:
and we exchange maps:
They aren't doing too badly. They have the same number of cities as I do by turn 25:
We finally finish astronomy, which lets you build stonehenge. Not going to try it on impossible though. Next up is agriculture.
The exploring continues for many turns, and then we finish researching agriculture:
We will need those Projectile Weapons to fight off these guys :
Luckily they wander away after a few turns...
Exploration is very beneficial, we get three techs from ruins over the course of 50 turns:
We also get this guy, who should greatly speed up our efforts to push back the fog:
(The horse, not the scout)
And our empire at turn 50:
A good start I think. My goals for the next 50 turns is to begin terraforming+farms and expand to 10 cities.
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