Hi,
I'm putting together my own tileset with some help from Walter, but I came across something that might, just might be a bug.
I was replacing E's grass with the more colorfull CtP1 grass. I checked which 'facings' of the imported tile were supposed to get borders - in this case it would be the SE border. When I confirmed, I saw that the TileID's last number became 0, but, since I only have one SE border, shouldn't this be 8? I've seen other instances were I replaced one terrain tile by another with the same border attributes, and the last TileID number reset to 0, whereas it originally was something else.
If this is a bug, won't it interfere with the game's terrain generating process?
The tilefile is beginning to look great though, even if I say so myself. And Walters hills help a great deal!
Tellius
I'm putting together my own tileset with some help from Walter, but I came across something that might, just might be a bug.
I was replacing E's grass with the more colorfull CtP1 grass. I checked which 'facings' of the imported tile were supposed to get borders - in this case it would be the SE border. When I confirmed, I saw that the TileID's last number became 0, but, since I only have one SE border, shouldn't this be 8? I've seen other instances were I replaced one terrain tile by another with the same border attributes, and the last TileID number reset to 0, whereas it originally was something else.
If this is a bug, won't it interfere with the game's terrain generating process?
The tilefile is beginning to look great though, even if I say so myself. And Walters hills help a great deal!
Tellius