Hi,
I've been having some problems figuring out the commerce numbers in the empire manager...
I always thought all commerce income from your cities are added, then wages, crime and maintenance costs are deducted. The remainder is divided between science and treasury. The situation on the picture proves this wrong however. I have enough income to pay for crime, wages and maintenance, but if I were to click on 'End Turn' now, I get the warning that I don't have enough money for maintenance and that city improvements will be sold. In addition, the amount that goes to science doesn't make sense. It's BIGGER than the income itself. Can science related city improvements be responsible? Or specialists? The discrepancy is pretty big.
So, how does it all work.
1) is the number for 'Collected' in the empire manager the amount of commerce collected the previous turn? If I switch some cities' production to capitalization, the number doesn't change, this is why I suspect the number does not reflect the current turn.
2) when a turn is being processed, in what order do things occurr. Are all incomes first added up (with the exception of income from outposts, cartels etc, which are calculated separately and added to treasyry directly) after which the costs for crime, wages and maintenance are deducted? Are these three deducted from the the income of that turn, or from the - bigger - nationale treasury? Answers to these questions can be very important when in a tight spot (i.e. with not much gold in treasury).
3) What's up with that strange science number? Is science deducted from each turn's income minus wages, crime and maintenance, and are any extra's from specialists, wonders, city imps added immediately after that?
Thanks for any info on this.
Tellius
I've been having some problems figuring out the commerce numbers in the empire manager...
I always thought all commerce income from your cities are added, then wages, crime and maintenance costs are deducted. The remainder is divided between science and treasury. The situation on the picture proves this wrong however. I have enough income to pay for crime, wages and maintenance, but if I were to click on 'End Turn' now, I get the warning that I don't have enough money for maintenance and that city improvements will be sold. In addition, the amount that goes to science doesn't make sense. It's BIGGER than the income itself. Can science related city improvements be responsible? Or specialists? The discrepancy is pretty big.
So, how does it all work.
1) is the number for 'Collected' in the empire manager the amount of commerce collected the previous turn? If I switch some cities' production to capitalization, the number doesn't change, this is why I suspect the number does not reflect the current turn.
2) when a turn is being processed, in what order do things occurr. Are all incomes first added up (with the exception of income from outposts, cartels etc, which are calculated separately and added to treasyry directly) after which the costs for crime, wages and maintenance are deducted? Are these three deducted from the the income of that turn, or from the - bigger - nationale treasury? Answers to these questions can be very important when in a tight spot (i.e. with not much gold in treasury).
3) What's up with that strange science number? Is science deducted from each turn's income minus wages, crime and maintenance, and are any extra's from specialists, wonders, city imps added immediately after that?
Thanks for any info on this.
Tellius
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