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  • Internet wonder

    Hi,

    I developed the Internet wonder, and was hoping to see the promised free computer center in each city. At first I thought it takes a while - as if I was building a computer center in each city - but after a LOT of turns, the city inventory doesn't show any computer center in any city (unless I had built it myself before).
    What's up with this? Why don't I see those promised computer centers in the city inventory. Or do I only get the benefit of those computer centers? Because the computer centers don't appear in the inventory, I can still build them 'manually'.

    While I'm at it, there's another thing I was wondering about. In the battle view, ranged units can be seen attacking from the second row. But at two occasions, I had my interceptors attack a lone enemy, and I'd swear I saw them attacking from very far in the back, as if there is a third battle line, behind where the artillery and sam units would be. Is this correct?

    Finally, what do you guys do with airpower? I have bomber stacks of 12 bombers who, well, only bomb, which works great. But what about fighters and interceptors? Do you add them to regular armies with tanks, machine gunners etc and if so, how do they operate (ranged, flank...). Or do you keep them seperately?

    A lot of questions, I know, I'm happy with any answer I can get;-)

    Tellius
    Only tyrants need worry about tyrant-killers

  • #2
    What version are using? original, patch, playtest or build?
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

    Comment


    • #3
      Why don't I see those promised computer centers in the city inventory. Or do I only get the benefit of those computer centers?
      You only get the effect of computer centers, it's the same with other wonders that give you the effects of buildings.

      Still being able to build the according buildings is annoying for the HUMAN player and a waste of resources for the AI -- it can be avoided by using the SLIC function mod_CanCityBuildBuilding, and I think most Mods have included this workaround.

      At the moment I can only find the version used in my own Mod, which has different wonders (!) -- but anyway if you revert the script back to the original wonders/buildings relations and put this function at the end of your script.slc the annoying effect should be gone:

      Code:
      int_f mod_CanCityBuildBuilding(city_t theCity, int_t theBuilding) {
      	city_t tmpCity;
      	int_t tmpBuilding;
      
      	tmpBuilding = theBuilding;
      	tmpCity = theCity; 
      
      	if(tmpBuilding == BuildingDB(IMPROVE_SHRINE)) {
      		if(PlayerHasWonder(tmpCity.owner, WonderDB(WONDER_TEMPLE_OF_KARNAK))) {
      			return 0;
      		} else {
      			return 1;
      		}
      	} elseif(tmpBuilding == BuildingDB(IMPROVE_FORCEFIELD)) {
      		if(PlayerHasWonder(tmpCity.owner, WonderDB(WONDER_NATIONAL_SHIELD))) {
      			return 0;
      		} else {
      			return 1;
      		}
      	} elseif(tmpBuilding == BuildingDB(IMPROVE_MATTER_DECOMPILER)) {
      		if(PlayerHasWonder(tmpCity.owner, WonderDB(WONDER_CENTRAL_MATTER_DECOMPILER))) {
      			return 0;
      		} else {
      			return 1;
      		}
      	} elseif(tmpBuilding == BuildingDB(IMPROVE_BROKERAGE)) {
      		if (PlayerHasWonder(tmpCity.owner, WonderDB(WONDER_LONDON_EXCHANGE))) {
      			return 0;
      		} else {
      			return 1;
      		}
      	} elseif(tmpBuilding == BuildingDB(IMPROVE_FOOD_SILO)) {
      		if (PlayerHasWonder(tmpCity.owner, WonderDB(WONDER_PENICILLIN))) {
      			return 0;
      		} else {
      			return 1;
      		}
      	} elseif(tmpBuilding == BuildingDB(IMPROVE_COMPUTER_CENTER)) {
      		if (PlayerHasWonder(tmpCity.owner, WonderDB(WONDER_INTERNET))) {
      			return 0;
      		} else {
      			return 1;
      		}
      	} elseif(tmpBuilding == BuildingDB(IMPROVE_GRANARY)) {
      		if (PlayerHasWonder(tmpCity.owner, WonderDB(WONDER_STONEHENGE))) {	
      				return 0;				
      		} else {
      			return 1;					
      		}
                     } elseif(tmpBuilding == BuildingDB(IMPROVE_GERM_THEORY)) {
                             return 0;
                     } elseif(tmpBuilding == BuildingDB(IMPROVE_IMMUNIZATION)) {
                             return 0;
      	} else {
      		return 1;	// all other buildings can always be built
      	}
      }
      The portion that takes the computer center out of your buildings menu after having built the internet is the following elseif-clause:

      Code:
      elseif(tmpBuilding == BuildingDB(IMPROVE_COMPUTER_CENTER)) {
      		if (PlayerHasWonder(tmpCity.owner, WonderDB(WONDER_INTERNET))) {
      			return 0;
      		} else {
      			return 1;
      		}
      	}
      Finally, what do you guys do with airpower? ... what about fighters and interceptors?
      - intercept enemy bombers
      - escort my bombers and invasion forces (helicopters, ships, troops - but I particularily like invading with helicopters, specially when sufficiently escorted )
      - survey my territory and borders, intercept enemy units, intercept enemy troop ships etc.
      - survey any region I want to control

      Usually I keep my fighters/interceptors on my air bases and carriers and I regularily don't stack them with ground troops, but this is due to my personal taste
      The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

      Comment


      • #4
        Hi,

        Thanks a lot for that extensive advice! For the record, I am using the original CtP2 with official activision patch, but I have installed mods and modmanager too. The problem was first encountered when playing the regular game though.

        I am currently using the airpower the same way as you do, just wasn't sure if this is the best way to go. If I stack fighters with bombers in one army, the bombard option is no longer available, so I keep my bombers in a distinct army at all times.

        Thanks again

        Tellius
        Only tyrants need worry about tyrant-killers

        Comment


        • #5
          Hello,

          Yes I have noticed the Internet Wonder problem... But theres a question remaining, building computer centers will add extra science output? I mean, if it adds the effect of a computer center, having an additional computer center will make the city think it has 2?

          Comment


          • #6
            no building computer center is a waste, unless the said wonder can become obsolete, then you can build it before you think time runs out to maintain the effect

            i like to keep each type of air unit separate too, its just too inefficient to stack fighters with bombers unless in dangerous territory

            when your attacking to take a city, have fighters in the stack and let the artillery bombard one last time... fighters act as ranged, goes great with flankers or defenders... but dont stack the fighters the whole time, just when you attack

            Comment

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