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  • Reform Order - Anyone use it?

    As usual I have a lot of stuff going through my head about coding.

    First, I always see the reform order all the time and don't think I ever used it. Has anyone? I see its supposed to undo religious attacks, but I think maybe that should be an ability only for religious units. Any comments?


    My main concern is that I see there are limited slots for buttons which hampers my eventual dream of having an UPGRADE button. I know the SLIC work used the sleep button but I think if I try to mimic that, it may cause some crashes and problems, especially with air and sea units that dont entrench.

    Any opinions on these issues?


    Thanks guys,
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  • #2
    Last time i used it was in the playtest a few months ago, before that probably a total of 5 times.

    I think it would be a double improvement to allow only religeous units to reform. 1. Itll make you build religeous units to protect cities (although they should be offensively way more attractive too) and 2. it frees up that button that you apparently need for "upgrade".

    Theres one problem youd have to fix though, you wouldnt be able to reform your cities unless you were in either Thoecracy (Cleric) or you had researched Mass Media (Televangelist). It depends on your opinion what the unit should represent, but perhaps allow Cleric under any government and to arrive at Religeon.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #3
      Thanks Maq,

      I'll look in how to make them more offensive:
      1) reveal unis so more like a scout
      2) More gold from indulgences/convert city
      3) Convert units as well as cities

      I'll probably not do all maybe just make them options

      I do think having them Theocracy only create a uniqueness to a theocracy, so I think maybe of adding a govt-neutral "priest" unit that is weaker than a cleric but allows the reform (a cleric would be able to reform also).

      but everytime I start a game I'm reminded how badly upgrading is needed so I may start experimenting with it soon.
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #4
        1. well how well can religious people find spies? maybe they can find slavers and other religious/corporate units but not spies/terrorists?

        2. how good is converting now? i do it all the time to nations too far away to attack but it seems that the cost outweigh the price, as my treasury seems to fall. However, if only religious units can reform, then it should become more effective by that alone.

        3. it would be nice to convert defeated (and more for retreating? as then human is more likely to retreat) units who lose to an army w/ a cleric, and if a stack gives up a place to a cleric and still wins, then the enemy should have reason to convert, but it might be weird to convert army in the field, weird as in like enslaving armies in the field.

        4. names aside, i agree some government(s) (fundamentalist gov is cross cultures) should be more capable of religious attacks

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        • #5
          The problem with the reform order is that you see hardly an AI to convert your cities. So no converted cities no need for reformation.

          About the limited number of buttons: There are two ways with dealing, first way is to find an empty slot, the second way is to change the interface so that you can have more buttons. You can either increase the button bank size so that more buttons fit on it. Or you could do a CTP1 approach with a next button and give the buttons just an order instead of an fixed position.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

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          • #6
            I usaully get Gutenburg's Bible. Changing to religious units would be good, because Theocracy isn't good enough for long enough to switch to.

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            • #7
              Thanks for the input guys, what I'm thinking of doing is:

              Clerics being a cheap unit like a warrior but for Theocracies

              Other civs can build clerics (maybe call them priests) but a little more expensive and they require shrines (using my prerequisite building code for units)

              I'll add that to the Emod (which is getting so editing)
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

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              • #8
                does this mean only religious units can reform?

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                • #9
                  well mostly except the fascist and I think another unit. But mainly its to give an advantage to religious units.

                  Also the corporate_branch wont be buildable by communist govts, that just didnt make sense.

                  since I dont use reform much do you think its too restricting then?
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

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                  • #10
                    not restricting at all, since this was the goal anyway

                    [EDIT] but if the reform order is being replaced by another, will fascists lack some other order? well, it would be cool if fascists couldn't sentinel, because they never sleep

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                    • #11
                      good point. I was thinking of moving the reform order to some other less used position. But sleep makes sense for these special units, if anything they should entrench instead of sleep and always be on the move.
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

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                      • #12
                        Originally posted by E
                        Thanks for the input guys, what I'm thinking of doing is:

                        Clerics being a cheap unit like a warrior but for Theocracies

                        Other civs can build clerics (maybe call them priests) but a little more expensive and they require shrines (using my prerequisite building code for units)

                        I'll add that to the Emod (which is getting so editing)
                        I like it. Maybe a crusader, more powerful than a Knight for about the same price. I only build Knights soon before they become obsolete, because I find a 6 hoplite/warrior + 5 archer + 1 slaver stack does well until there are too many pesky Pikemen. I retreat as soon as get a slave out it, so I can refresh my front line easily. A Crusader might be just the ticket for an early flanker.

                        Use a more expensive building than a shine, as any civ only needs 1 to generate enough priests, raise the cost of GB by 30%.
                        Last edited by realpolitic; February 10, 2006, 17:40.

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                        • #13
                          I Use Reform

                          I'm playing AOM and AOM 2 and have had lots of my cities converted by the AI. So I use Reform all the time. I agree it would be best to have only clerics do it. (I'm also constantly getting the AI reforming all the cities I convert)
                          Many are cold, but few are frozen.No more durrian, please. On On!

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