I was hopping through the code the other day and ran into readiness. I checked the 'ReadyWarCoef' and stuff in the govern.txt and saw that it is always the same for each govt.
I then recalled in my game that it was a useless slider and I stayed at 'War' all the time because I didnt want my units at 1/2 HP for peace.
Does anyone have any experience messing with this or is it ignored?
I was thinking of a couple of possibilities:
1) Vary the governements so that the CoEfficient is higher than 1 when at war to make Wars more expensive (especially for democracies but give them more peaceful bonuses). May be have it .5 at peace, 1 at alert, and a whopping 3 at War just to feel a pinch.
2) adding in the code where the coefficient doesnt only affect the shieldcost of units but the upkeep of buildings so that if you go to war its a bigger drain on cash and limit the game's gold-gush.
Any comments? I think the AI may handle this (I know thats the usual comment)
I then recalled in my game that it was a useless slider and I stayed at 'War' all the time because I didnt want my units at 1/2 HP for peace.
Does anyone have any experience messing with this or is it ignored?
I was thinking of a couple of possibilities:
1) Vary the governements so that the CoEfficient is higher than 1 when at war to make Wars more expensive (especially for democracies but give them more peaceful bonuses). May be have it .5 at peace, 1 at alert, and a whopping 3 at War just to feel a pinch.
2) adding in the code where the coefficient doesnt only affect the shieldcost of units but the upkeep of buildings so that if you go to war its a bigger drain on cash and limit the game's gold-gush.
Any comments? I think the AI may handle this (I know thats the usual comment)
Comment