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Where's the Diplomacy?

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  • Where's the Diplomacy?

    I recently got Call to Power II / Ages of Man II and am playing playing unmodified Call to Power II to become familiar with it prior to trying Ages of Man. So far it seems to be an enjoyable game, despite an interface I find somewhat annoying. Public Works and the game's version of armies are interesting and fun, though overall I think that I prefer the way these areas are handled in Conquests (perhaps though that's just because I'm much more familiar with Conquests).

    What distresses me though is the apparent lack of any workable diplomacy. Even playing at the Beginner level (since I'm a beginner) the AI rejects nearly all my proposals. When I first encountered the British they did accept a single map trade. Since then I have't been able to get anyone else to accept any other trades. I've tried throwing in up to 2300 gold, to no avail. I tried sending a Diplomat to the Koreans, but my unit was unable enter their nearest city to establish an embasy, and the Koreans proceeded to kill him in short order. My neighbors have asked me on one or two occasions to withdraw my forces, which I've agreed to, and complied with. The British declared war on me at one point for no particular reason (which I realize is standard practice in Civilization type games), and when they asked for a cease fire I agreed. They still refuse to upgrade that to a peace treaty.

    Prior to that the Koreans had declared war on me after I killed their archer that was attacking my trade route (the only one I had at the time) on my territory. They later agreed to accept a cease fire (along with about 200 of my gold) as my army was approaching one of their cities. They have since refused to upgrade it to a peace treaty, and killed the diplomat I tried to send to them, after which they declared war on me again. At that time they had a couple of units in my territory, which I had not requested them to withdraw. I had established one city within their territory about 10 or so turns earlier so that might have made them mad, even though it was not near any city of theirs.

    I'm hoping that one of the experienced players can tell me if Call to Power II diplomacy as really as nonfunctional as it seems (in which case I'll just ignore it), or if I'm just missing some way to make it work. Thank you.
    All My Best,

    Jeff Sutro

  • #2
    they took much of the diplomacy out so AI would be victimized by humans

    diplomacy pretty much only works when they have nothing else to stop you from walking over them

    how has ur efforts been w/ diplomatic type AIs? they usually let you threaten them into all sorts of treaties, but they wont give you anything for free

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    • #3
      Playing the playtest, the Diplomacy is much approved. AoM I believe also has a better diplomacy. And just to highlight I'm tryingto fix the diplomacy interface to have bigger diplomacy leaderhead pictures (similar to civ3)
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #4
        HuangShang said:

        how has ur efforts been w/ diplomatic type AIs? they usually let you threaten them into all sorts of treaties, but they wont give you anything for free
        France (a diplomatic AI) is my neighbor in one game, and I'm at peace with them, and have never done anything to them except found a couple of cities just inside their territory (something they didn't complain about). Both of us are at war with Korea, and I've not objected to their units crossing my territory to get to the Koreans. As a test I made several increasingly generous diplomatic offers to them, finally offering to give them 1666 gold to them in exchange for them giving me 100 gold. They rejected this proposal every time no matter what tone I used to deliver it (I tried "Equal/Friendly", "Haughty", and "Angry"). They did accept a gift of 1666 gold.


        E said:
        Playing the playtest, the Diplomacy is much approved. AoM I believe also has a better diplomacy. And just to highlight I'm trying to fix the diplomacy interface to have bigger diplomacy leaderhead pictures (similar to civ3)
        I'm looking foreward to trying AOM, as soon as I get a bit more experience at unmodified Call to Power II.

        I'm interested in your mention of leaderhead pictures. How do you access them? Do they exist in unmodified Call To Power II, or only in the mods?


        Thank you both for your assistance.
        All My Best,

        Jeff Sutro

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        • #5
          It matters what order you make your propolsals. In my last AOM game, India rejected my offer, in which I first I offered withdrawal and then requested the same. But when I first requested and only after then offered, they agreed.
          The Chuck Norris military unit was not used in the game Civilization 4, because a single Chuck Norris could defeat the entire combined nations of the world in one turn.
          - Chuck Norris Facts

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          • #6
            Originally posted by JeffS

            E said:


            I'm looking foreward to trying AOM, as soon as I get a bit more experience at unmodified Call to Power II.

            I'm interested in your mention of leaderhead pictures. How do you access them? Do they exist in unmodified Call To Power II, or only in the mods?


            Thank you both for your assistance.
            It'll go into either my Civ3 Mod or my EMOD for the playtest
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • #7
              Mke war, not trade. [hoplite or warrior]/archer+1 slaver armies are great, kill one unit, get a slave. As long as a slave doesn't cost more than 4 hoplites, you're doing fine.

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              • #8
                I have found that once your ahead in science or have a larger milatary and have build many wonders the other ai civilizations are easy to deal with.
                I know that some personalities will want peace. But the program was set up so that first you have to gain in power before you would get respect.So if your weak try to give small gifts and offer to withdraw its a kind of white peace.Along with give maps.Embassies our a must if you want more detailed diplomacy.
                The playtest has AI to AI diplomacy that will keep from fighting against itself all the time which made it a easy target for end game mop up.
                There is a readme file in the Call to Power 2 folder call aidata .In it is a file titled Interactions .Which show how the regard system works when playing against the AI.

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                • #9
                  I will wait till I'm stronger, give a few minor gifts, and consider threats if that doesn't work. Thank you for your helpful advice.
                  All My Best,

                  Jeff Sutro

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