I don't know whether any other AOM players are familiar with tha classic City Builder (CB) games (such as Caesar 3, Pharaoh, Zeus and Emperor: RotMK) where one's city design (lay out) is of cardinal importance to one's (economic) success in the game. Indeed, the key is to design a series of highly functional (and effective) Housing Blocks (HB).
I was wondering whether anyone has attempted a similar approach in AOM with the city tile improvements.
For example - the following represent early ingame layouts for structures that can be subsequently upgraded:
Here is a fairly basic arragement that I have tried:
MLLLM
LFFFL
LFCFL
LFFFL
MLLLM
C=City (in the centre)
F=Farms immediately surrounding city (these are often subsequently covered by city sprawl)
L=Latifundia (next outer layer)
M=Mines in the corners of this second layer
Here is a slight elaboration on the above featuring a third layer of additional mines:
?MMMMM?
MTLLLTM
MLFFFLM
MLFCFLM
MLFFFLM
MTLLLTM
?MMMMM?
T=Trading post
?=Any suggestions
Does anyone have any ideas as to other possible early ingame layouts featuring the most powerful (long-term) economic structures?
I was wondering whether anyone has attempted a similar approach in AOM with the city tile improvements.
For example - the following represent early ingame layouts for structures that can be subsequently upgraded:
Here is a fairly basic arragement that I have tried:
MLLLM
LFFFL
LFCFL
LFFFL
MLLLM
C=City (in the centre)
F=Farms immediately surrounding city (these are often subsequently covered by city sprawl)
L=Latifundia (next outer layer)
M=Mines in the corners of this second layer
Here is a slight elaboration on the above featuring a third layer of additional mines:
?MMMMM?
MTLLLTM
MLFFFLM
MLFCFLM
MLFFFLM
MTLLLTM
?MMMMM?
T=Trading post
?=Any suggestions
Does anyone have any ideas as to other possible early ingame layouts featuring the most powerful (long-term) economic structures?
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